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'Ad 'Ad is a South arabian South Arabian Culture Mahri Tribal government tribal kingdom located in the Dhofar area, Arabia region, and Levant subcontinent. At the starting year of 2, the country borders South arabian South Arabian countries Mahra Mahra in the southwest, Masqat Masqat in the northeast, Native uprising chance uncolonized native land in the north, and the Arabian Sea in the south.

'Ad 'Ad gets annexed by Muslim Muslim Rashidun Rashidun in 634, keeping core cores.

Called "Ad" on-file.

See also: Hadhramaut Hadhramaut, Hafun Hafun, Mahra Mahra, Masqat Masqat, Himyar Himyar, Sassanids Sassanids, Yemen Yemen, Oman Oman, Rashidun Rashidun

Decisions[]

decision Eastern Technology Reform[]

  • Requirement(s):
    • Muslim technology group Technology Group is Middle Eastern
    • War Is No not at war
    • Administrative monarch power Administrative power at least 200
    • Chalcedonism Religious group is Christian
    • Administrative technology Administrative Technology is at least 21
  • Effect(s):
    • Administrative monarch power Lose 200 Administrative Power
    • Stability Lose 1 Stability
    • Eastern technology group Change Technology Group to Eastern

decision Form Arabia[]

  • Requirement(s):
    • Arabia Arabia does No not exist
    • No Is not:
    • Culture Primary Culture is:
      • Arabic Group
      • Not Turkish
    • Is Independent or a Tributary
    • At Peace
    • Administrative technology Administrative Technology at least 55
    • core Own core Province province(s): Iskandariyya (358), Qahirah (361), Halab (377), al-Quds (379), Dimashq (382), Madinah (384), Makkah (385), Adan (388), San'a (390), Al'Arid (392), Hufuf (394), Masqat (400), Nizwa (403), and Bagdad (410)
  • Effect(s):
    • Empire rank The Government Rank changes to Empire
    • Cost to fabricate claims Gain a permanent claim on States region(s): Mashriq, Egypt, and Arabia
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Prestige Gain 25 Prestige
    • Country changes to Arabia Arabia

decision Muslim Technology Reform[]

  • Requirment(s):
    • Muslim technology group Technology Group is Middle Eastern
    • War Is No not at war
    • Administrative monarch power Administrative Power at least 100
    • Yes One of the follow must be true:
      • Sunni Islam Religious group is Muslim
      • Administrative technology Administrative Technology at least 26
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Muslim technology group Change Technology Group to Muslim

Strategy (Outdated, was added in 1.3.2)[]

Opening Strategy[]

'Ad 'Ad starts in a rather easy position. There are no immediate strong threats, and your neighbors are relatively weak. You are going to want to create an alliance with Himyar Himyar (their role will come in later). Due to your form of government, you won't have any diplomatic slots for any alliances without losing diplo points unless the deity Wadd Wadd (gives +1 Diplomats, +1 Diplomatic Relations) is selected.

Deities[]

Wadd Wadd isn't the main deity you will want to select due to being so far ahead in diplomatic tech; the small diplo point penalty won't matter. Wadd Wadd should only be selected as your deity during a regency. The deity Amm Amm (gives +1 Yearly Army Tradition, +4% Discipline) or Athtar Athtar (gives -1 National Unrest, +10% Infantry Combat Ability) will be the strong deities to start with for boosting army strength and will usually be your main deities.

Opening Strategy (continued)[]

Set File:Hadramaut.png Hadramaut and Masqat Masqat as your rivals and begin fabricating claims on them. Build up to your army's force limit of 6, make your ruler a general and grant generalship to the nobles via the estates tab (this leaves you with 2 generals to chose from), and then once you have all your claims fabricated declare war on either one of your rivals. After annexing the two, create states out of the new territory and then rival Qataban Qataban and Gerrha Gerrha and prepare to declare war on Gerrha. You will want to make sure you have enough galleys constructed because Gerrha will block the strait between the island of Bahrain (Awal) and El Qatif/Qatar. Gerrha will almost always have no allies, making them easy to defeat and annex. Reminder to make sure you create states out of all of your new territories to increase your force limits and income.

Ad strategy01

'Ad, after finishing part 1: "The Opening Strategy".

To further strengthen your economy and force-limits, move your capital to Muscat, grant monopoly charters for the Merchant Guilds, and then begin improving your new capital with your monarch points. Due to being very far ahead in tech, you will hit your monarch point cap often and will need to spend your points in a productive manner such as boosting your stability to 3 and constantly improving your new capital, Muscat. After improving your capital, open up the government tab and add Omani as an accepted culture.

Dealing with Qataban and Ma'in[]

Qataban Qataban and Ma'in Ma'in will almost always ally each other, making a war against Qataban much more difficult due to being outnumbered, as well as the problem with Qataban's army retreating back and forth between the provinces of Kinda and Asir. You are going to want to declare war on Qataban with Ma'in as a co-belligerent (only if Qataban is their only ally) and call Himyar Himyar into the war. If Himyar will not join, promise to give them land but do not actually give them any land in the peace treaty because you will be rivaling Himyar after the war.

Uniting Arabia[]

Once Qataban Qataban (and possible Ma'in if you occupied their land before Himyar did) is annexed, break the alliance with Himyar Himyar and rival them. There will be a 5 year truce, so during that time start fabricating claims on Himyar. Once claims have been fabricated and the truce is up, declare war on Himyar. You will want to fight their armies on non-mountainous terrain at first to avoid attacking penalties. After winning the first battle against Himyar, you may then follow them and attack them in the mountains in order to squish their low-morale army.

After that, you should have no problem annexing Ma'in Ma'in, Thamud Thamud, and Nabatea Nabatea. If either one of them is allied to Aksum Aksum, make sure you have enough galleys to block the strait between Mukha and Tajura. 'Ad should then be left as the sole power left in a new, 'Adite Arabia! Although you cannot technically form Arabia Arabia until tech 55, 'Ad is in essence Arabia from this point onward.

Further Expansion[]

After this point, it should be easy to conquer the rest of the independent east African nations. Then ally with Rome Rome to invade Parthia Parthia. Afterwards, expansion into the east should be relatively easy.

Updates[]

Page updated to mod version 1.15.4

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