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General InformationEdit

Adiabene Adiabene is an Assyrian vassal of Parthia Parthia. Adiabene is playable from 2 to 116. Adiabene is annexed by Roman Empire Rome in 116.

See also: Rome, Parthia, Osroene, Atropatene, Assyria, Babylon, Israel

Wikipedia: Adiabene

DecisionsEdit

Form AssyriaEdit

Requirements:

  • Primary culture is Assyrian
  • Assyria Assyria does not exist
  • Has Administrative Admintech Technology of at least 10
  • Is Not a Subject Nation
  • At Peace
  • Owns cores provinces: Nisibis (2271), Sinayar (2272), As Sahiliyah (2273), Tikrit (2274), Arbela (411), Shahrizor (415), and Baghdad (410)

Upon Enactment:

  • Country changes to Assyria Assyria
  • Gain28px-Prestige25 Prestige
  • Capital moves to Tikrit (2274)

Form Israel (30-75)Edit

Requirements:

  • Religion is Religion judaism Jewish
  • Flag of Israel Israel does not exist
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • At Peace
  • Owns core on Judea (379)

Upon Enactment:

  • Country changes to Flag of Israel Israel
  • Gain28px-Prestige100 Prestige
  • Capital moves to Judea (379)
  • Gain 1 Base Tax in Judea (379)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Convert to BabylonianEdit

  • Primary culture is Assyrian
  • Owns a province with Babylonian culture
  • Is at peace

Upon Enactment:

  • Primary cultures changes to Babylonian

Form BabylonEdit

To do this, you must culture convert from Assyrian to Babylonian first

Requirements:

  • Primary culture is Babylonian
  • Babylon Babylon does not exist
  • Has Administrative Admintech Technology of at least 10
  • Is Not a Subject Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns cores provinces: Baghdad (410), Hillah (409), Wasit (2277), Samayah (2276), Basra (408), and Kuwait (2130)

Upon Enactment:

  • Country changes to Babylon Babylon
  • Gain28px-Prestige25 Prestige
  • Capital moves to Hillah (409)

Adiabene Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability

Ideas:

  1. Four Tribes: +10% National Tax Modifier
  2. Feudatory Dynasties: +20% Fort Defense
  3. Rabbinic Academy of Arbela: -5% Technology Cost
  4. Meharaspes: +20% Fort Defense
  5. Funds for the Temple of Jerusalem: +3 Diplomatic Reputation
  6. Zab Rivers: +10% Manpower Recovery Speed
  7. Martyrdom of Mahanus: +10% Morale of Armies

Ambitions:

  1. -10% Advisor Cost

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