FANDOM


General Information Edit

Afghanistan Afghanistan is playable from June 1st, 1566 to January 1st, 1585 and January 1st, 1747 to the present day.

See also: Iran, Pakistan, Uzbekistan, Tajikistan, Turkmenistan, China, United States, Soviet Union

Wikipedia: Afghanistan

Strategy Edit

DecisionsEdit

Form PersiaEdit

Requirements:

  • Is not Mughals Mughals
  • Religion is not Religion zoroastrianismZoroastrian
  • Primary Culture is:
    • In the Iranian culture group or
    • Primary culture is Azerbaijani
  • Is not a colonial nation
  • Is not a subject nation
  • Is not a nomad nation
  • Is not a tribe
  • At Peace
  • Owns Core Provinces: Shiraz, Hamadan, Tabriz, Mazandaran, Isfahen, Qazvin, Yazd

Upon Enactment:

  • Country changes to Persia Persia
  • Set government rank to Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • If technology group is Nomad Nomad, tech group and unit type changes to Muslim Muslim
  • Gain28px-Prestige25 Prestige
  • Gain permanent claim to the Persian region
  • Trigger country event "New Traditions & Ambitions"
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Mughal EmpireEdit

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Afghan Ideas and Traditions Edit

Traditions:

  1. +10% Domestic Trade Power
  2. +0.5 Yearly Army Tradition

Ideas:

  1. Pashtunwali: +10% Cost of Reducing War Exhaustion
  2. Shadow of the Hindu Kush: +20% Fort Defense
  3. Tureh: +20% National Manpower Modifier
  4. Afghan Diaspora: +1 Diplomatic Reputation
  5. Durrani Imperialism: +15% Calvary Combat Ability
  6. Institutionalised Loya Jirga: +1 Yearly Legitimacy
  7. Graveyard of Empires: +1 Attrition For Enemies

Ambitions:

  1. +50% Hostile Core-Creation Cost On Us

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