Alania is an Iranian nomadic tribe located in and above the Caucasus. Alania is playable from 2 to 650, and from 1048 to 1236. Alania is conquered twice: first in 650 by the Khazars, and then in 1236 by Mongolia.
In the year 2, Alania borders the File:Sarmatians.png Sarmatians to the northwest, the File:Siraces.png Siraces to the west, and Pontus to the south.
See also: Mongolia, Pontus, Siraces, Sarmatians, Khazars
Strategy
Decisions
Form Persia
Requirements:
- Is not Mughals
- Religion is not Zoroastrian
- Primary Culture is:
- In the Iranian culture group or
- Primary culture is Azerbaijani
- Is not a colonial nation
- Is not a subject nation
- Is not a nomad nation
- Is not a tribe
- At Peace
- Owns Core Provinces: Shiraz, Hamadan, Tabriz, Mazandaran, Isfahen, Qazvin, Yazd
Upon Enactment:
- Country changes to Persia
- Set government rank to Kingdom, if not higher tier.
- If an HRE member and not an elector, leave the empire.
- If technology group is Nomad, tech group and unit type changes to Muslim
- Gain25 Prestige
- Gain permanent claim to the Persian region
- Trigger country event "New Traditions & Ambitions"
- Gain country modifier Increased Centralization for 20 years:
Requirements:
- Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
- Sunni is enabled
- Is not:
- Is not a colonial nation
- Mughals does not exist
- Has at least 600 total development
- Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
- Is not a subject nation
- At peace
Upon Enactment:
- Country changes to Mughals
- Gain 25 Prestige
- Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
- Set government rank to Empire.
- If an HRE member and not an elector, leave the empire.
- Change government type to Iqta
- If technology group is Nomad, change to Muslim
- Change unit types to Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
- Trigger country event "New Traditions & Ambitions"
Alani Ideas and Traditions
Traditions:
- +20% National Manpower Modifier
- +1 Yearly Army Tradition
Ideas:
- Alani Migrations: +1 Land Leader Maneuver
- Alliance Makers: +2 Diplomatic Relations
- Gate of the Alans: +25% Fort Defense
- Alani Mercenaries: -25% Mercenary Cost
- Skilled Plunderers: +10% National Tax Modifier
- Fierce Horsemen: +10% Cavalry Combat Ability
- Caucasus Mountains: +1 Attrition for Enemies
Ambitions:
- -10% Calvary Cost