General Information
Almeria is an Andalusian country located in southeast Iberia. Almeria is playable from 1011 to 1038, and from 1041 to 1091. In 1038, Almeria is annexed by Valencia, and in 1091, Almeria is annexed by Morocco.
See also: Silves, Cordoba, Morocco, Badajoz, Valencia, Majorca, Denia, Toledo, Zaragoza, Seville, Tortosa
Strategy
Decisions
Form Andalusia
Requirements:
- Primary culture is Andalusian or
- Primary culture is in the Maghrebi culture group
- Is in the Muslim religion group
- Is not
- Andalusia does not exist
- Owns Core Provinces: Murcia, Granada, Sevilla, Córdoba, Gibraltar, Jaén, Cadiz, Badajoz, Almeria, and Algarve and Alentejo or Alicante and València
- Is not a subject nation
- Is not a nomad nation
- Is not a tribe
- At peace
Upon Enactment:
- Country changes to Andalusia
- Gain25 Prestige
- Change primary culture to Andalusian
- If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
- Set government rank to Kingdom, if not higher tier
- Capital moves to Córdoba (225)
- Gain a permanent claim on the Upper and Lower Andalusia areas.
Granadan Ideas and Traditions
Traditions:
- +15% National Tax Modifier
- +25% Religious Unity
Ideas:
- People of the Book: +3 Tolerance of Heathens
- Recover Al-Andalus: -15% Core-Creation Cost
- Beacon of Learning: -5% Technology Cost
- Strait of Gibraltar: +10% Domestic Trade Power, +10% Trade Steering
- Alhambra: -10% Build Cost
- Moors: +10% National Manpower Modifier
- Successor Caliphate of Cordoba: +1 Yearly Prestige
Ambitions:
- -10% Idea Cost