First, there are many possible starts, mainly three. You can rival Tlemecen, Morroco allies Tlemecen, You can't rival Tlemecen, morroco allies tlemecen, Morroco does not allie Tlemecen. In the first two, i ally Tunis, Declare without a reason on Mzab ( tlemecen guarantee their indp everytime ), then take three territories of Tlemecen , the capital and plus 2 litoral ones, release one of the nations who border morocco and give one of Mzab provinces for Tunis, which'll give us some favors. Ally the opm you released, they'll make 6 troops which helps a lot. Other random starting things : for you to help on the war , u'll need to have military acess from portugal, so improve relations while you do it with tunis. Turn your king into a general since he's horseshit anyway, grant generalship, donation from merchants, put ulema on 60, raise stab with discount, then get those adm points. Adm focus.
Now if you did not take both the territories which morroco borders tlemecen they'll still want to ally you. If you did, they'll declare on you, then Portugal'll declare on them and you can steal some land. I think it's way too risky to remove Morocco early thou, so i keep one of the territories as the opm ally and the other with Tlemecen.
From now on you'll have some options: Declare again on mzab to core the rest of tlemecen, use tunis to attack morocco, use morocco to attack tunis or attack portugal/castille. I like to use morroco to attack tunis + mzab most of the time, which makes me get closer to the ottomans, making a alliance possible, then colonize that one spot which makes it possible to go to africa. If you do this route you'll have to swap capitals thou, since castille'll dow on you, but you can buy some time selling provinces.
That said sometimes portugal/castille'll take part in a war with france and get destroyed or fight aragon. If you help aragon in the war you can win and take some provinces, if france destroy them it's the same. Even if you DoW Castille, focus on taking portugal provinces, they are the only reliable ally for Castille and really stable. Morocco'll help for land or favors, and the little opm from tlemecen too, you can ofc denie land to morrocco and dow they after, but it's still better to use favors.
If you go to africa i like to go exploration > quantity > quality and if you fight the iberians early quantity > trade ideas.
If you do fight the iberians early thou, know that you need to crush tunis before the ally ottos, so you can ally the ottos yourself. That's a necessity because without africa you can hold your own against a bigger Aragon ( who took lands from castille, cause of the french war or with your help ) but there's no chance in a long time against France.
France is the last boss really, since if you fuck with castille they'll take some provinces in Iberia every single time. They have great military ideas, and your allies most of the time suck ( England is trash outside of the isle, ottos are on the other side of the globe, austria hates you ). As such you'll use ottos as a guarantee of not getting attacked by France while you go into the africa.
If you did go for Africa early, then you can allie with the ottos when you get near them on the east cost of Africa, them declare on Castille/Portugal with the numbers, let ottos handle their allies, them go to face France.
Don't be afraid of taking many loans, it's almost a must to kill rebels early to mid game. Most of the time you'll need to get 4-6 mercs above your land limit just to kill them. Other random things i've learned: Castille have a ''historical rival '' modifier against you, which'll make they chase you even if you leave the iberian provinces, so keeping morrocco alive to border them without that penalty is really good. Improving relations with Castille might make they drop the quest to go for your iberian lands and focus on other nations.
- Primary culture is Andalusian or
- Primary culture is in the Maghrebi culture group
- Is in the Islamic religious group.
- Is not
- Andalusia does not exist
- Owns Core Provinces: Murcia, Granada, Sevilla, Córdoba, Gibraltar, Jaén, Cadiz, Badajoz, Almeria, and Algarve and Alentejo or Alicante and València
- Is not a subject nation
- Is not a nomad nation
- Is not a tribe
- At peace
- Country changes to Andalusia
- Gain25 Prestige
- Change primary culture to Andalusian
- If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
- Set government rank to Kingdom, if not higher tier
- Capital moves to Qurtuba/Córdoba (225)
- Gain a permanent claim on the Upper and Lower Andalusia areas.
Granadan Ideas and Traditions Edit
- +15% National Tax Modifier
- +25% Religious Unity
- People of the Book: +3 Tolerance of Heathens
- Recover Al-Andalus: -15% Core-Creation Cost
- Beacon of Learning: -5% Technology Cost
- Strait of Gibraltar: +10% Domestic Trade Power, +10% Trade Steering
- Alhambra: -10% Build Cost
- Moors: +10% National Manpower Modifier
- Successor Caliphate of Cordoba: +1 Yearly Prestige
- -10% Idea Cost