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General Information Edit

Arabia Arabia is an Egyptian-Arabic country that is playable from June 23 1956 to September 2 1971. Arabia can be formed by any country in the Arabic culture group.

See also: Egypt Egypt, Syria Syria, Israel Israel

DecisionsEdit

Unify Islam Edit

Requirements:

  • Power points is 100 in:
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier Stability cost modifier A United Islam for the rest of the campaign:
    • Stability cost modifier-20% Stability Cost Modifier
    • Missionary strength+2% Missionary Strength
    • Tolerance own+2 Tolerance of the True Faith
    • Tolerance heretic+1 Tolerance of Heretics
  • Lose 100 points in
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire Empire.
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Arabian Ideas and Traditions Edit

Traditions:

  1. +15% National Manpower Modifier
  2. -15% Land Attrition

Ideas:

  1. Indian Ocean Trade: +15% Trade Steering
  2. Arabian Horses: -10% Cavalry Cost
  3. Land of the Prophet: -1 National Unrest
  4. Spreading of the Prophet's Word: +1% Missionary Strength
  5. Bedouin Traders: +10% Global Trade Power
  6. Coffea Arabica: +10% Production Efficiency
  7. Arabia: +1 Yearly Prestige

Ambitions:

  1. +1 Land Leader Shock

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