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Arian Arianism is a pre-Great Schism denomination of Christianity that follows the teachings of the priest Arius of the 3rd and 4th centuries. Arianism is a nontrinitarian branch of Christianity that asserts that Jesus Christ is the Son of God, created by God the Father, distinct from the Father and therefore subordinate to the Father. Arian teachings were first attributed to Arius and declared heretical by the First Council of Nicaea in 325.

In the game Arianism in widespread in Europe in the 5th and 6th centuries.

If you want to convert a province to this religion using the: change_religion [<province ID>/<Target Country Tag>] [<religion>] command you have use the word arianism as the religions name in the afor mentioned command. For example: change_religon 390 arianism. This will change the religion in province 390 to Arian.

Bonuses[]

  • National tax modifier +10% National Tax Modifier
  • stability cost modifier -10% Stability Cost Modifier

Mechanics[]

Arian Arianism is in the Christian group, but only pre-Great Schism denominations of Christianity such as Chalcedonism Chalcedonism, Miaphysite Miaphysism, and Nestorian Nestorianism are considered heretics. Adherents of other religion will be considered heathens.

Unique mechanic:

  • Patriarch authority mechanics
  • Icons mechanics

Events[]

Arian Arianism will appear at Pest at around the 325 and will spread to any neighboring province until the year 550.

 Convert to Arianism[]

Requirements:

  • Stability at Least 1
  • Is at Peace
  • Any Core Province is Arianism

Effect:

  • Religion Changed to Arianism
  • Lose 4 Stability
  • [Country] gets Recent Conversion for 5 years giving the following effects:
    • +2.00 National unrest
    • +20.0% Stability Cost Modifier 

Possible for:

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