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In 2, Armenia Armenia is a Kingdom located at the northern Caucasus region, bordering the Roman Empire Roman Empire at the west, Parthia Parthia and its vassals at the east, and south, and CaucasianAlbania Albania and Iberia Iberia at the north. Armenia is playable at the times from 2-427, 653-1065, 1170-1358, and 1991-present, and it can vary greatly during those times. In 2, Armenia is a vassal of the Parthians, and serves as a buffer state between Parthia Parthia and Rome Rome. Their only route to any possible expansion is through the North through CaucasianAlbania Albania due to everything else around Armenia is either owned by the Romans, Parthians, and the two countries' vassals.

See also: Georgia Georgia, Azerbaijan Azerbaijan, Turkey Turkey, Kharabakh Kharabakh, Commagene Commagene, Rome Rome, Parthia Parthia, Byzantium Byzantium, Rashidun Rashidun, Russia Russia, Soviet Union Soviet Union, Iran Iran

StrategyEdit

Kingdom of Armenia (Form Armenia Armenia)Edit

Requirements:

  • Administrative tech Administrative Technology at least 15
  • Armenia Armenia does not exist
  • At Peace
  • Is Independent or a Tributary
  • Is Religion coptic Monophysite
  • Is not a Government steppe horde nomad nation
  • Is not a Subject colony icon colonial nation
  • Is not:
  • Owns Core-creation cost core provinces:
    • Yerevan (419), Artsakh (Armenian) / Melikates (2282), Gugark (Armenian) / Kars (2267), Bayazid (4424), Syunik (4465)

Upon Enactment:

  • Country changes to Armenia Armenia.
  • Set government rank to Kingdom Kingdom if Duchy Duchy.
  • Gain a Cost to fabricate claims permanent claim on the Armenia, Samtskhe, Erzurum, Kurdistan, and Çukurova (excluding Cyprus) areas.
  • Gain28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • Gain Armenian Ideas and Traditions.

Armenian Ideas and TraditionsEdit

Traditions:

  1. -10% Cost of Reducing War Exhaustion
  2. +5% Recover Army Morale Speed

Ideas:

  1. Apostolic Church: +2% Missionary Strength
  2. Land Reclamation: -15% Build Cost
  3. Border Nation: +1 Diplomatic Relations
  4. Melikdom Organization: +10% National Tax Modifier
  5. Sygnakhs: -10% Regiment Cost
  6. Nakharar Titles: +50% Hostile Core-Creation Cost On Us
  7. End of Armenian Diaspora: +10% Production Efficiency

Ambitions:

  1. +1 Attrition for Enemies