General Information Edit

Asir Asir is a Yemeni minor that is playable from 1906 to 1934, where it is annexed by Saudi Arabia Saudi Arabia.

See also: Yemen Yemen, Arabia Arabia, Ottomans Ottomans, Saudi Arabia Saudi Arabia

Decisions Edit

Form Arabia ArabiaEdit


  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Arabian Ideas and Traditions Edit


  1. National manpower modifier: +15%
  2. Land attrition: -15%


  1. Indian Ocean Trade: Trade steering +15%
  2. Arabian Horses: Cavalry cost -10%
  3. Land of the Prophet: National unrest -1
  4. Spreading the Prophet's word: Missionary strength +1
  5. Bedouin Traders: Global trade power +10%
  6. Coffea Arabica: Production efficiency +10%
  7. Arabia: Yearly prestige +1


  1. Land leader shock +1