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General InformationEdit

Assyria Assyria is a formable nation representing the pre-Arab Mesopotamian kingdoms. It never appears within the timeline and will only appear either by revolt or being formed by country with Assyrian as a primary culture.

See also: Babylon Babylon

Strategy Edit

Post Formation as Adiabene Adiabene Edit

Now you are have united the Assyrian Heartland. But you surrounded by powerful enemies such as Rome Rome and Parthia Parthia. If you control the southern regions of Mesopotamia. They are some Mashriq provinces here. Later will convert to Babylonian if you control. You may want to expand into Arabia. If Palmyra Palmyra broken free of Roman Roman control. Declare war on Palmyra Palmyra since they have no allies. But if Rome Rome Splits into West West and East East. You will have no choice but to expand into Arabia. Once you have controlled some of parts of Arabia. Convert it to your faith to avoid Unrest. Once Parthia Parthia is weakened. You may want to take the Persian golf provinces from Parthia Parthia and annex their vassals from then. But they are very likely to rival you if you do so.

Religion Edit

Your state religion is Religion judaismJewish. But after the formation of Assyria. the event "Return to the Old Ways" will fire to have the option to Convert to AshurismAshurist. or you may refuse to convert. (You may want to convert if you do. But it will difficult for you if you convert.) They are some Religion zoroastrianismZoroastrian province to deal with. But they have Local missionary strength-2% Local Missionary Strength province bonus. Make the conversion so much longer. (Which is not good.) But some South arabianSouth Arabian province you conquered. They Local missionary strength+2% Local Missionary Strength province bonus. Make the conversion much faster.

Culture Edit

Your primary culture is Assyrian. There are some Mashriq provinces on the South Mesopotamia. This culture is in Arabic culture group. If they succeeded broken away from you. The country know as Iraq Iraq will appear. If you control the South Mesopotamia for a long time. The Babylonian culture will appear. Which will allow you to convert to Babylonian via decision. And form a Babylonian Nation Babylonian Nation if you are Babylonian culture.

The "Mass Deportation" event will make this much easier for you to convert it to your own culture. But be warned. The province culture changed into Assyrian will get you +2 National unrestNational Unrest if you control. and will affect your country. Which will expire for 5 years. You may want choose the second choice to avoid Unrest. But a higher development province will make the useful target for you to convert it to your own culture. A lower development province will be absolutely useless for you to convert it to your own culture. Otherwise you will get a National unrest+2 National Unrest if you do.

Form AssyriaEdit

Requirements:

  • Primary culture is Assyrian
  • Assyria Assyria does not exist
  • Has Administrative Admintech Technology of at least 10
  • Is Not a Subject Nation
  • At Peace
  • Owns cores provinces: Nisibis (2271), Sinayar (2272), As Sahiliyah (2273), Tikrit (2274), Arbela (411), Shahrizor (415), and Baghdad (410)

Upon Enactment:

  • Country changes to Assyria Assyria
  • Gain28px-Prestige25 Prestige
  • Capital moves to Tikrit (2274)

DecisionsEdit

Convert to BabylonianEdit

  • Primary culture is Assyrian
  • Owns a province with Babylonian culture
  • Is at peace

Upon Enactment:

  • Primary cultures changes to Babylonian

Form BabylonEdit

To do this, you must culture convert from Assyrian to Babylonian first

Requirements:

  • Primary culture is Babylonian
  • Babylon Babylon does not exist
  • Has Administrative Admintech Technology of at least 10
  • Is Not a Subject Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns cores provinces: Baghdad (410), Hillah (409), Wasit (2277), Samayah (2276), Basra (408), and Kuwait (2130)

Upon Enactment:

  • Country changes to Babylon Babylon
  • Gain28px-Prestige25 Prestige
  • Capital moves to Hillah (409)

 Form Israel Edit

Requirements:

  • Primary religion is Religion judaismJewish
  • Israel Israel does not exist
  • is Not a Subject Nation
  • is Not a Nomad Nation
  • At Peace
  • Owns a core on Judea (379)

Upon Enactment:

  • Gain28px-Prestige+100 Prestige
  • Capital moves to Judea (379)
  • GainTax Base Icon+1 Base Tax in Judea (379)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Tech Reform Edit

Requirements:

  • Is at peace
  • Administrative power at least IconPowerAdministrative100
  • Either:
    • Administrative techAdministrative tech level 26
    • Sunni IslamReligion group muslim

Upon enactment:

  • Lose IconPowerAdministrative -100 administrative power
  • Lose Icon stability-1 stability
  • Change Technology group to MuslimMuslim

Assyrian ideas and Traditions Edit

Traditions:

  1. -15% Construction Cost
  2. -10% Stability cost modifier

Ideas:

  1. Heirs of Ashurbanipal: +1 Yearly Legitimacy
  2. Assyrian Homeland: +50% Hostile Core Creation
  3. Nestorian Church: +2 Tolerance of the True Faith
  4. End the Assyrian Diaspora: +10% Production Efficiency
  5. Tigris and Euphrates: +5% Trade Range
  6. Mesopotamian Thinkers: -10% Advisor Costs
  7. Assyrians in Exile: +15 Global Settler Increase

Ambitions:

  1. -10% Fort Maintenance Modifier

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