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General Information

Atrebatia Atrebatia is a Celtic country located in eastern England that is playable from 2 to 43, and from 410 to 590, where Atrebatia is annexed by Wessex Wessex.

See also: Wessex, Rome, Kent, Brigantes, Picts, Catuvellauni, Cornovii, Dumnonia, Silures, Iceni, Corieltauvi, Elmet, Dyfed, Gwynedd, Strathclyde, Gododdin, Cornwall, Gaeldom, Scotland

Strategy

From 2 to 495, if Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

Decisions

Form Great Britain

Requirements:

  • This country:
    • Primary Culture is in the British Culture Group, Welsh, Highlander, Anglo-Saxon, or Briton
  • Is not:
  • Great Britain Great Britain does not exist
  • Administrative Technology is at least 55
  • Is not a Subject Nation
  • Is not a Nomad Nation
  • At Peace
  • Owns Core:
    • London (236), Oxfordshire (237), Wessex (234), Lothian (248), Aberdeen (251)

Upon Enactment:

  • Country changes to Great Britain Great Britain
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to the British Isles region
  • If Duchy Duchy, then set government rank to Kingdom Kingdom.
  • If an Holy Roman Empire HRE member and not an elector or, all own provinces are removed from the Empire.
  • Capital moves to London (236)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Wales (410-590)

Requirements:

Upon Enactment:

  • Country changes to Wales Wales
  • Gain 28px-Prestige25 Prestige
  • Gain a permanent claim on all Welsh and Briton provinces in the British Isles region
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National unrest
  • If an Holy Roman Empire HRE member and not an elector or, all own provinces are removed from the Empire.

Briton Ideas and Traditions (2-43)

Traditions:

  1. +5% Discipline
  2. -10% Land Attrition

Ideas:

  1. Briton Hill Forts: +25% Fort Defense
  2. Druids: +50% Hostile Core Creation Cost
  3. Cross Channel Trade: +20% Global Trade Power
  4. Albion: +1 Attrition for Enemies
  5. Boudicca's Uprising: +1 Yearly Prestige
  6. Iron Weapons: +10% Infantry Combat Ability
  7. Fierce Warriors: +10% Morale of Armies

Ambitions:

  1. +10% National Tax Modifier

Welsh Ideas and Traditions (410-590)

Traditions:

  1. +1 Attrition for Enemies
  2. +10% Morale of Armies

Ideas:

  1. Cynulliad: -20% Stability Cost Modifier
  2. Bardic Literature: +1 Yearly Prestige
  3. Cyfraith Hywel: -1 National Unrest
  4. Unbennaeth Prydain: +1 Yearly Legitimacy
  5. Economic Revival: +10% Production Efficiency
  6. Prifysgolion Cymru: -10% Idea Cost
  7. Welsh Church: +1 Tolerance of the True Faith & +1% Missionary Strength vs. Heretics

Ambitions:

  1. +25% Land Force Limit Modifier
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