Babylon is a formable nation representing the pre-Arab Mesopotamian kingdoms. The Babylonian culture never appears within the the timeline but the culture will appear in South Mesopotamia controlled by any country with Mesopotamian culture group. Can appear by a revolt or by being formed by any country with Babylonian as a primary culture.
See also: Assyria
Now you have formed a Babylonian Nation. But you are surrounded by a powerful neighbors such as Parthia and Rome. You may want to move your capital to Eshnunna (Baghdad). since they have a High Development and they have a Farmlands here. and start developing your capital. But you will have to require Common Sense DLC to start developing your provinces.
Expansion into Arabia Edit
You may want to start your expansion into Arabia. The first priority of expanding your territory into Arabia was Gerrha, Which will be your easy target. If Gerrha has any allies. It is no big deal to stop you from expanding. After annexing Gerrha. It is for your second priority to attack Masqat. If the country Ghassanids appears. This will be much easier to expand westwards to attack Nabatea. If the country Kindah appears. This will make your expansion into Arabia much easier. Try to pay attention to your Aggressive Expansion. Or South Arabian countries will form a coalition against you. Making your expansion much difficult. This is time limited expansion. You will have to take Province of Mecca (385) quickly before 627 CE. Otherwise. You will be in bad situation if any nation owned Mecca will become Rashidun. If Palmyra gains independence. You may want to attack Palmyra. Which they have no allies. will be a easy to expand west. But you will very likely to border a very powerful country. Rome.
Expansion into Anatolia Edit
After you have taken the Syrian provinces. You will start the expansion into the region of Anatolia. But it will be difficulty to take the Anatolian provinces unless Rome starts to crumble and Cappadocia broke away from Rome. Making your expansion much easier. If Rome splits into West and East. This will make your expansion much harder. Since West and East has historical friends and will likely to destroy you.
Reforming your tech Edit
At admin tech 26. You may want to reform your tech to Muslim. It will cost -100 Admin points and lose -1 Stability to reform. After reforming your tech. You may want to reform your military to Muslim.
Your primary culture is Babylonian. you will get event called "Conversion of Provinces to Babylonian" will convert South Mesopotamian (South Iraq) provinces (excluding Ilam and Khuzestan) to your culture as soon as you control the most of it. Since you not Assyria. you will not get "Mass Deportation" event. Which means you will have to convert the provinces to your own culture.
Your culture province will convert to Mashriq if you are a Muslim group or muslim countries. If you don't your culture province to convert to arabic ones (Mashriq). Make sure that you will stay Jewish or Ashurist as a state religion and never lose your province to the muslims. Especially Rashidun. You may of course change your primary culture to Mashriq if you are a Muslim religion group.
Your state religion is Jewish. but after the formation of the country. You will get "Return to the Old Ways" event. which will allow you to convert to Ashurist or not. (Note: Must not formed Assyria first.) There are some Zoroastrian around here. But it will take longer to convert to your own faith since they have -2% Local Missionary Strength. Some South Arabian province you conquered are here. They are faster to convert since they have +2% Local missionary Strength.
Form Babylon Edit
- Primary culture is Babylonian
- Babylon does not exist
- Has Administrative Technology of at least 10
- Is Not a Subject Nation
- Is Not a Colonial Nation
- At Peace
- Owns cores provinces: Eshnunna (410), Babylon (409), Nippur (2277), Eridu (2276), Lagash (408), and Ur (2130)
Form Israel Edit
- Primary religion is Jewish
- Israel does not exist
- is Not a Subject Nation
- is Not a Nomad Nation
- At Peace
- Owns a core on Judea (379)
- Country changes to Israel
- Capital moves to Judea (379)
- Gain country modifier Increased Centralization for 20 years:
Tech Reform Edit
- Is at peace
- Administrative power at least 100
Babylonian ideas and Traditions Edit
- +10% Infantry Combat Ability
- -0.05% Monthly autonomy change
- Hanging Gardens: +1 Yearly Prestige
- Code of Hammurabi: -1 National Unrest
- Etemenaki Ziggurat: -15% Construction cost
- Inpenetrable City Walls: +20% Fort Defense
- Revive Old Traditions: +1 Yearly Legitimacy
- Babylonian Learning: -5% Technology Cost
- Holy City of Mesopotamia: +1 Missionaries
- +0.20 Yearly Absolutism