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General InformationEdit

Babylon Babylon is a formable nation representing the pre-Arab Mesopotamian kingdoms. The Babylonian culture never appears within the the timeline but the culture will appear in South Mesopotamia controlled by any country with Mesopotamian culture group. Can appear by a revolt or by being formed by any country with Babylonian as a primary culture.

See also: Assyria Assyria

Strategy Edit

Post Formation as Adiabene Adiabene or Assyria Assyria Edit

Now you have formed a Babylonian Nation. But you are surrounded by a powerful neighbors such as Parthia Parthia and Rome Rome. You may want to move your capital to Eshnunna (Baghdad). since they have a High Development and they have a Farmlands here. and start developing your capital. But you will have to require Common SenseCommon Sense DLC to start developing your provinces.

Expansion into Arabia Edit

You may want to start your expansion into Arabia. The first priority of expanding your territory into Arabia was Gerrha Gerrha, Which will be your easy target. If Gerrha Gerrha has any allies. It is no big deal to stop you from expanding. After annexing Gerrha Gerrha. It is for your second priority to attack Masqat Masqat. If the country Ghassanids Ghassanids appears. This will be much easier to expand westwards to attack Nabatea Nabatea. If the country Kindah Kindah appears. This will make your expansion into Arabia much easier. Try to pay attention to your Aggressive Expansion. Or South arabianSouth Arabian countries will form a coalition against you. Making your expansion much difficult. This is time limited expansion. You will have to take Province of Mecca (385) quickly before 627 CE. Otherwise. You will be in bad situation if any nation owned Mecca will become Rashidun Rashidun. If Palmyra Palmyra gains independence. You may want to attack Palmyra Palmyra. Which they have no allies. will be a easy to expand west. But you will very likely to border a very powerful country. Rome Rome.

Expansion into Anatolia Edit

After you have taken the Syrian provinces. You will start the expansion into the region of Anatolia. But it will be difficulty to take the Anatolian provinces unless Rome Rome starts to crumble and Cappadocia Cappadocia broke away from Rome Rome. Making your expansion much easier. If Rome Rome splits into West West and East East. This will make your expansion much harder. Since West West and East East has historical friends and will likely to destroy you.

Reforming your tech Edit

At admin tech 26. You may want to reform your tech to MuslimMuslim. It will cost IconPowerAdministrative-100 Admin points and lose Icon stability-1 Stability to reform. After reforming your tech. You may want to reform your military to MuslimMuslim.

Culture Edit

Your primary culture is Babylonian. you will get event called "Conversion of Provinces to Babylonian" will convert South Mesopotamian (South Iraq) provinces (excluding Ilam and Khuzestan) to your culture as soon as you control the most of it. Since you not Assyria Assyria. you will not get "Mass Deportation" event. Which means you will have to convert the provinces to your own culture.

Your culture province will convert to Mashriq if you are a Muslim group or muslim countries. If you don't your culture province to convert to arabic ones (Mashriq). Make sure that you will stay Religion judaismJewish or AshurismAshurist as a state religion and never lose your province to the muslims. Especially Rashidun Rashidun. You may of course change your primary culture to Mashriq if you are a Muslim religion group.

Religion Edit

Your state religion is Religion judaismJewish. but after the formation of the country. You will get "Return to the Old Ways" event. which will allow you to convert to AshurismAshurist or not. (Note: Must not formed Assyria Assyria first.) There are some Religion zoroastrianismZoroastrian around here. But it will take longer to convert to your own faith since they have Local missionary strength-2% Local Missionary Strength. Some South arabianSouth Arabian province you conquered are here. They are faster to convert since they have Local missionary strength+2% Local missionary Strength.

Form Babylon Edit

Requirements:

  • Primary culture is Babylonian
  • Babylon Babylon does not exist
  • Has Administrative Administrative tech Technology of at least 10
  • Is Not a Subject Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns cores provinces: Eshnunna (410), Babylon (409), Nippur (2277), Eridu (2276), Lagash (408), and Ur (2130)

Upon Enactment:

  • Country changes to Babylon Babylon
  • Gain28px-Prestige25 Prestige
  • Capital moves to Babylon (409)

Decisions Edit

Form Israel Edit

Requirements:

  • Primary religion is Religion judaismJewish
  • Israel Israel does not exist
  • is Not a Subject Nation
  • is Not a Nomad Nation
  • At Peace
  • Owns a core on Judea (379)

Upon Enactment:

  • Gain28px-Prestige+100 Prestige
  • Capital moves to Judea (379)
  • GainTax Base Icon+1 Base Tax in Judea (379)
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Tech Reform Edit

Requirements:

  • Is at peace
  • Administrative power at least IconPowerAdministrative100
  • Either:
    • Administrative techAdministrative tech level 26
    • Sunni IslamReligion group muslim

Upon enactment:

  • Lose IconPowerAdministrative -100 administrative power
  • Lose Icon stability-1 stability
  • Change Technology group to MuslimMuslim

Babylonian ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. -0.05% Monthly autonomy change

Ideas:

  1. Hanging Gardens: +1 Yearly Prestige
  2. Code of Hammurabi: -1 National Unrest
  3. Etemenaki Ziggurat: -15% Construction cost
  4. Inpenetrable City Walls: +20% Fort Defense
  5. Revive Old Traditions: +1 Yearly Legitimacy
  6. Babylonian Learning: -5% Technology Cost
  7. Holy City of Mesopotamia: +1 Missionaries

Ambitions:

  1. +0.20 Yearly Absolutism

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