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General InformationEdit

Badajoz Badajoz is a Berber country located in the Iberian Peninsula. Badajoz is playable from 1011 to 1027; from 1034 to 1094, and from 1144 to 1151. In 1151, Badajoz is annexed by Morocco Morocco.

See also: Cordoba, Morocco, Algeciras, Seville, Murcia, Majorca, Denia, Toledo, Zaragoza, Valencia, Almeria

StrategyEdit

DecisionsEdit

Form AndalusiaEdit

Requirements:

  • Primary culture is Andalusian or
  • Primary culture is in the Maghrebi culture group
  • Is in the Muslim religion group
  • Is not
  • Andalusia Andalusia does not exist
  • Owns Core Provinces: Murcia, Granada, Sevilla, Córdoba, Gibraltar, Jaén, Cadiz, Badajoz, Almeria, and Algarve and Alentejo or Alicante and València
  • Is not a subject nation
  • Is not a nomad nation
  • Is not a tribe
  • At peace

Upon Enactment:

  • Country changes to Andalusia Andalusia
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Andalusian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Córdoba (225)
  • Gain a permanent claim on the Upper and Lower Andalusia areas.

Form MoroccoEdit

Requirements:

  • Primary culture is Moroccan or
  • Primary culture is Berber and capital is in the Northern Morocco, Fez, Marrekesh, Sus, or Tafilalt areas
  • Is not:
  • Morocco Morocco does not exist
  • Owns Cores on Fez (343) and Marrekech (344) or
  • Owns Cores on Sus (348) and Tafilalt (346)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Morocco Morocco
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Moroccan
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal or a Theocracy, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Marrekech (344)
  • Gain a permanent claim on the the Northern Morocco, Fez, Marrekesh, Sus, and Tafilalt areas
  • Get the event New Traditions & Ambitions.

Berber Ideas and Traditions Edit

Traditions:

  1. +50% Hostile Core-Creation Cost on Us

Ideas:

  1. Barbary Pirates: +25% Naval Force Limit Modifier
  2. Desert Warfare: +1 Attrition for Enemies
  3. Trans-Saharan Trade: +10% Trade Efficiency, +10% Caravan Power
  4. Corsairs: +1 Yearly Navy Tradition, 10% Privateer Efficiency
  5. Tuareg Cavalry: +10% Cavalry Combat Ability, +10% Looting Speed
  6. Dual Diplomacy: +1 Diplomatic Relations
  7. The Brothers Barbarossa: +20% Galley Combat Ability

Ambitions:

  1. +10% Global Trade Power

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