General Information [ ]
Bernicia
Culture
Welsh (Celtic)
(until 547) Anglo-Saxon (Germanic) (since 547)
Tech Group
Barbarian
(until 536) Western (since 536)
Government
Feudal Monarchy
(until 630, since 962) Salic Monarchy (630 - 962)
Government Rank
Duchy
Country Development
3
(start)
Capital Province
Northumberland (246)
Bernicia , at its start, is a Druidist Welsh feudal monarchy located in the Scottish Marches area, Britain region of the Western Europe subcontinent. Gaining cores in 380, the monarchy emerges from the fracturing Chalcedonian West Rome in 410, bordering fellow Druidist Rheged and Deira south, Chalcedonian Gododdin northwest and the waters of the North Sea (North Atlantic region) east.
Bernicia is replaced by Chalcedonian Northumberland in 634, losing cores and does not appear on-map again.
Called "Bernicia" on-file
See also : England , East Anglia , Deira , Essex , Kent , Lindsey , Mercia , Northumberland , Wessex
Form Bernicia [ ]
Welsh
+10.0% Morale of Armies
+1.00 Attrition for Enemies
+25.0% Land Force Limit Modifier
Cynulliad -20.0% Stability Cost Modifier
Bardic Literature +1.00 Yearly Prestige
Cyfraith Hywel -1.00 National Unrest
Unbennaeth Prydain +1.00 Yearly Legitimacy
Economic Revival +10.0% Production Efficiency
Prifysgolion Cymru -10.0% Idea Cost
Welsh Church +1.00 Tolerance of the True Faith +1.0% Missionary Strength vs Heretics
Requirement(s):
Effect(s):
Gain 10 Prestige
Change country to Bernicia
If culture group is: Nordic or Germanic
Change primary culture to Anglo-Saxon
Gain 'Increased Centralization' for 20 years:
+1.00 National Unrest
-0.05 Monthly Autonomy Change
Decisions [ ]
Change to Primogeniture Succession[ ]
Requirement(s):
Has the Salic government reform
Administrative Technology at least 32
Administrative Power at least 100
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
Enact Feudal Nobility Tier 1 Government Reform
Remove 'Two Sons' or 'Three Sons' modifier
Form British Nation[ ]
Requirement(s):
Great Britain does not exist
Is not:
One of the following must be true:
British Culture Group
Primary Culture Welsh
Primary Culture Anglo-Saxon
Primary Culture Briton
Primary Culture Pictish
Is not a colonial nation
One of the following must be true:
Is not a former colonial nation
Is a former colonial nation
Administrative Technology at least 55
Is Free or a Tributary
Is not a nomad country
Is not at war
Owns core province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
Effect(s):
Capital moves to Lundenwic (236)
If is Scotland :
Complete Mission(s): Levy the Troops, Conquer Scotland and War of the Roses
If is Ireland :
Complete Mission(s): Levy the Troops, Conquer Scotland, War of the Roses and Conquer Ireland
Country country to Great Britain
Change country missions
The country is removed from the HRE
Change Government Rank to Kingdom
Gain permanent claim on Region(s): Britain
Gain 25 Prestige
Gain 'Increased Centralization' for 20 years
+1.00 National Unrest
-0.05 Monthly Autonomy Change
If:
Mission(s) completed: Conquer Scotland and
Has Rule "Britannia DLC" then
Gain permanent claim on province(s): Bahrain (396), Shetlands (1978) and Faeroerne (1979)
Gain permanent claim on Area(s): Iceland
If:
Mission(s) completed: Colonize Spice Islands and
Have "Rule Britannia" DLC then
Gain permanent claim on Area(s): West Bengal
Can embrace British Ideas and Traditions
Form Wales[ ]
Requirement(s):
Wales does not exist
Is not:
Primary Culture is Welsh
Is not a subject
Is not at war
One of the following must be true:
Have 6 provinces that are:
In the Britain Region
Primary Culture is Welsh
Cored by country
Have 3 provinces that are:
In the Wales Area
Primary Culture is Welsh
Cored by country
Effect(s):
Gain 25 Prestige
Change country to Wales
Gain a permanent claim on Region(s): Britain
Gain 'Increased Centralization' for 20 years
+1.00 National Unrest
-0.05 Monthly Autonomy Change
Hoist the Black Flag[ ]
Requirement(s):
Is not a subject
Has "Golden Century" DLC
Does not have the government(s):
Pirate Republic, Merchant Republic, Dutch Republic, Colonial Republic, Revolutionary Republic, American Republic, Trading City, Free City, Federal Republic, Veche Republic or Venice Republic
Shogunate, Elective Monarchy, Celestial Empire, Daimyo or Revolutionary Empire
Is not The Papal State
Is not the emperor of the HRE
One of the following must be true:
Be a Monarchy
Be a Republic
Have less than 7 Cities
Province(s) must:
Have a port and
One of the following must be true:
Exist in the Maghreb region
On island(s)
Have at least 2 stability
Navy size must take up at least 90.0% of the Naval Limit
Must have no subjects
Country's main trade node has at least 10.0% Privateer Power
Is not Bankrupt
Is not at war
Effect(s):
Lose 2 Stability
Change into a Pirate Republic
With the "Dharma" DLC: "Pirate Republic" is a reform of a Republic government
Gain 20 Republican Tradition
Technology Reform (Barbarian) (until 536) [ ]
Requirement(s):
Technology group is Barbarian
Is not at war
Administrative Technology is at least 19
Administrative Power is at least 100
Government is not a tribe
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
If the culture is:
Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
Technology Group changes to Western
Unit Type changes to Western
If the culture is none of those above:
Technology Group changes to Eastern
Unit Type changes to Eastern