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General Information Edit

Bjarmia Bjarmia is a Samoyed tribe that is playable from 750 to 1180, where they are annexed by Novgorod Novgorod.

See also: Novgorod, Vestfold, Samoyeds, Chud, Sami, Käkisalmians, Tavastians, Karelia, Vyatihs, Merya, Mari, Estonia, Ilmen Slavs, Krivichs, Dregovichs, Kievan Rus

Strategy Edit

National Ideas and Traditions Edit

Traditions:

  1. -10% Stability Cost Modifier
  2. -10% Advisor Costs

Ideas:

  1. Preserve Our Troops: +2.5% Discipline
  2. Tax Reform: +5% National Tax Modifier
  3. Regulated Contracts: -10% Mercenary Cost
  4. Contract Law: +5% Global Trade Power
  5. Peasant Levy: +5% National Manpower Modifier
  6. Mercantile Status: +5% Trade Steering
  7. Strengthening Land Tenure: +5% Production Efficiency

Ambitions:

  1. +10% National Tax Modifier

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