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General Information Edit

Brazil Brazil is playable from September 7th, 1822 to the present day. Brazil was originally founded by Portugal Portugal going back to several centuries of trade, exploration, and colonization. Brazil borders every single country in South America with the notable exceptions of Chile Chile and Ecuador Ecuador.

See also: Portugal Portugal, Spain Spain, Modern France France, Suriname Suriname, Guyana Guyana, Venezuela Venezuela, Colombia Colombia, Peru Peru, Bolivia Bolivia, Paraguay Paraguay, Argentina Argentina, Uruguay Uruguay, United States of America United States

Strategy Edit

Present DayEdit

Brazil Brazil in the Present Day starting date is one of the most powerful nations on Earth, ranking #7 in the top 8 world powers. In South America, Brazil is by far the strongest in military, navy, economy, trade resources, greatest ally potential, and has the largest land mass of any country on the continent by far. With President Michael Temer (3/3/1) being age 76, it is very likely that he could die in office, if he doesn't, do not reelect him because he will be extremely likely to die in his next term as the Brazilian president.

Opening Moves

Before you begin, immediately abolish slavery as it does you no good, because despite being the world's biggest producer of slaves (which is strange, considering it should be outlawed in the Present Day bookmark) the bonus it gives is +1% missionary strength, which is useless for a Secularism Secular country like Brazil Brazil to have.

Ideas

Repeal the following ideas at the start: Early Religious, Early Trade, Religious (normal), and Exploration, but only after you send colonists to the two provinces of Muturu (two provinces south of French Guiana) and Araxas (two provinces south of your capital). Doing this turns them into Secularism Secular and then into irreligious provinces, which gives you higher tolerance in those provinces and boosts the chances of irreligious spreading throughout Brazilian lands. You don't have to finish colonizing Muturu and Araxas with the colonist present, just send them there once to change the province. Once you do so, repeal Exploration ideas because they will now become obsolete.

You will want to then select 6 ideas that are then available due to free slots; you will want to select:

Humanist idea group Humanist

Quantity idea group Quantity

Plutocratic idea group Plutocratic

Innovative idea group Innovative

Economic idea group Economic

Order idea group Order

Order (which represents elements of socialism and social democracy in-game) is generally a great a idea for many reasons but the main reasons being that it boosts your national manpower by 20% (and its recovery speed by +20%), morale of armies, and your land force limit modifier by +20%.

Expansion

This is extremely easily for Brazil Brazil to do within South America. Start off by allying Chile Chile (and possibly Ecuador Ecuador too) and then attacking smaller countries like Guyana Guyana, Suriname Suriname, and Paraguay Paraguay. Then start picking off bigger countries like Bolivia Bolivia, Colombia Colombia, Venezuela Venezuela. Your army is significantly stronger than theirs' so you should have a have easy time annexing them. Once they fall, Argentina Argentina, Peru Peru, and the rest of South America should be annexed with absolutely no problem (Brasil rege a América do Sul!)

Expanding up Panama Panama and into Central America and Mexico will be so easy you would think those country simply existed to be Brazilian punching bags. Send a diplomat to the United States of America United States when you are annexing the countries south of the Rio Grande that way the Americans stay friendly or at least neutral with you. You do not want a war with the Americans until you have an army that is equal or larger than theirs. This can be done by building Conscription Centers and by conquering oversea territories. Speaking of oversea territories...

Putting an End to the Barbary Pirates

Morocco Morocco can has been raiding the Brazilian coast because they have just enough range to reach the tip of South America. If Spain Spain or an African country hasn't put an end to their raids by stripping the Moroccans of their coastline or by annexing them, the Moroccans will then have to face the consequences of messing with the wrong country on the wrong continent. First declare war on Cape Verde Cape Verde to establish an island base using the nationalism CB, then once that objective is complete, declare war on Morocco Morocco and strip them of their coastline by taking all coastal provinces they own. This will permanently take away their ability to raid your country ever again, and will probably make them think twice before ever doing that again (especially against a Brazilian).

Into the Caribbean

The Caribbean is very rich in trade goods and in development. Seize upon this by declaring war and annexing every single Caribbean country that is not allied with the United States of America United States. If any are allied with Great Britain Great Britain, you either need to have a powerful navy or need to land your soldiers quickly onto the island you are invading before the British fleet arrives in order to annex the Caribbean island.

Establishing Dominance in Africa, Arabia, and Oceania

Africa is an excellent place for establishing Brazilian dominance via colonial nations. The entire continent can be subdued by Brazil Brazil by constantly taking out the weakest countries first and then the stronger ones later (even then, the stronger countries are no match for the entirety of the Brazilian armed forces). On a side note, if you wish to create a quick and easily Pacific colonial nation, invade and annex New Zealand New Zealand and the other Pacific island nations; they never have any allies and simply just exist on the map to be annexed by the player. Other targets include Sri Lanka Sri Lanka, Maldives Maldives, and the extremely wealthy countries in the Middle East and Arabian Peninsula such as Saudi Arabia Saudi Arabia, Qatar Qatar, Kuwait Kuwait, and the Emirates United Arab Emirates.

Decisions Edit

Form Spanish Nation MilitarilyEdit

  • Primary culture is in the Iberian Culture Group or
  • Primary culture is Basque
  • Is not:
  • Spain Spain does not exist
  • Has an Administrative Technology of at least 10.
  • Is not in the Muslim religion group.
  • Is not a subject nation.
  • Is not a nomad nation.
  • Is not a colonial nation.
  • Granada Granada does not own a province in Iberia.
  • Owns core provinces: Barcelona (213), Aragón (214), Castilla La Vieja (215), Salamanca (216), Andalucia (224), Toledo (219), València (220), Granada (223).

Upon Enactment:

  • Country changes to Spain Spain
  • (If owned) Madrid becomes the new capital
  • Gain a permanent claim on all not owned provinces of Iberia, except the areas of: Alentejo, Beiras, Macaronesia.
  • Set government rank to Kingdom Kingdom if Duchy Duchy.
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Form Brazil Edit

Requirements:

  • Administrative Technology of at least 10
  • Is former colonial nation
  • Is not a subject nation
  • At Peace
  • Capital is a core in Colonial Brazil
  • Brazil Brazil does NOT exist

Upon Enactment:

  • Country changes to Brazil Brazil
  • GainPrestige25 Prestige
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest

Brazilian Ideas and Traditions Edit

Traditions:

  1. +1 Attrition for Enemies
  2. -25% Envoy Travel Time

Ideas:

  1. Governorate General: +10% National Tax Modifier
  2. Research of John of Nassau: +10% Institution Spread
  3. Mines of Minas Gerais: +0.10% Yearly Inflation Reduction
  4. Halting Foreign Incursions: +10% Infantry Combat Ability
  5. Entradas and Bandeiras: -15% Core-Creation Cost
  6. Inconfidencia Mineira: -10% Stability Cost Modifier
  7. Seat of the Empire: +1 Yearly Legitimacy

Ambitions:

  1. +10% Goods Produced Modifier

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