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General InformationEdit

Burgundy Burgundy starts as a Germanic Barbarian tribe located in Malopolska (near present day Lodz, Flag of Poland Poland). Burgundy is playable from 2-189, 260-533, and 888-1477, and during those times, Burgundy stays relatively the same until it is annexed by France France and Flag of Austria Austria in 1478. Historically, the Burgundians contributed to the WestRome Western Roman Empire's fall by taking parts of Lombardy Lombardia and Lotharingia Lotharingia from them.

StrategyEdit

DecisionsEdit

Burgundy has a few different decisions it can take depending on where you want to go with your country. You can stay as Burgundy Burgundy, form France France, Germany Germany (2-486 only), or form Netherlands The Netherlands

Form Germany (2-486)Edit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain 28px-Prestige25 Prestige
  • Government set rank to Empire
  • Gain a permanent claim on the German Region
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form France (486-1477)Edit

Requirements:

Upon Enactment:

  • Country changes to France France
  • Gain French Ideas and Traditions
  • Gain permanent claim on the regions of Gallia, Aquitania, and Occitania.
  • Set government rank to Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector or emperor, leave the empire.
  • Gain 28px-Prestige25 Prestige.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Netherlands Edit

Requirements:

  • This country:
    • Primary Culture is Dutch or
    • Primary Culture is Flemish or
    • Is Burgundy Burgundy
  • Is not:
  • Netherlands Netherlands does not exist
  • Administrative Technology is at least 55
  • Is not a subject nation
  • Is not a nomad nation
  • At Peace
  • Owns cores on:
    • Breda (95)
    • Zeeland (96)
    • Holland (97)
    • Utrecht (98)
    • Gelre (99)
    • Friesland (100)

Upon Enactment:

  • Country changes to Netherlands Netherlands
  • If Burgundy Burgundy, then:
    • Change primary culture to Dutch
    • Capital moves to Amsterdam (97)
    • Cede all provinces in the French region to France France
  • Set government rank to Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector or emperor, leave the empire.
  • Netherlands gains a permanent claim on the Low Countries and Picardy regions.
  • Gain 28px-Prestige25 Prestige.
  • Gain Dutch Ideas & Ambitions

Reform Government (2-189, 260-533)Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • Is in the Christian religious group or
    • Is in the Muslim religious group or
    • Is Jewish or
    • Is in the Zoroastrian religious group

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform (2-189, 260-533)Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"

Burgundian Ideas and TraditionsEdit

Traditions:

  1. +10% Morale of Armies
  2. +1 Diplomatic Relations

Ideas:

  1. The Order of the Golden Fleece: +1 Yearly Prestige
  2. The Compagnies d'Ordonnance: -25% Mercenary Maintenance
  3. Promote the Estates General: +50% Available Mercenaries
  4. Reform the Feudal Army: +5% Discipline
  5. Integrate the Towns in the Estates General: +10% Trade Efficiency
  6. Allow Freedom of Worship: +2 Tolerance of Heretics
  7. Create the Regiment System: +25% National Manpower Modifier

Ambitions:

  1. +10% Trade Steering

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