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Burgundy Burgundy starts as a Germanic Barbarian tribe located in Malopolska (near present day Lodz, Poland Poland). Burgundy is playable from 2-189, 260-533, and 888-1477, and during those times, Burgundy stays relatively the same until it is annexed by France France and Austria Austria in 1478. Historically, the Burgundians contributed to the West Rome West Rome's fall by taking parts of Lombardy Lombardia and Lotharingia Lotharingia from them.

See also: France France, Castile Castile, Austria Austria, Netherlands Netherlands, England England, Lorraine Lorraine, Savoy Savoy, Holland Holland, Brabant Brabant, Flanders Flanders, Nevers Nevers, Belgium Belgium

StrategyEdit

DecisionsEdit

Burgundy has a few different decisions it can take depending on where you want to go with your country. You can stay as Burgundy Burgundy, form France France, Germany Germany (2-486 only), or form Netherlands The Netherlands.

Form Germany German Nation (before 486)Edit

Requirements:

  • Culture icon Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative tech Administrative Technology at Least 20
  • Is not a Icon vassal subject nation
  • Is not a Government steppe horde nomad nation
  • Is not the HRE Icon Holy Roman Emperor
  • At Peace
  • Owns Core-creation cost Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Königsberg

Upon Enactment:

  • Country changes to Germany Germany
  • GainPrestige25 Prestige
  • Gain a Cost to fabricate claims permanent claim on the German Region
  • Set government rank to Empire Empire.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form France French Nation (since 486)Edit

Requirements:

Upon Enactment:

  • Country changes to France France
  • France gains Cost to fabricate claims permanent claim on the regions of Gallia, Aquitania, and Occitania.
  • Set government rank to Kingdom Kingdom, if not higher tier.
  • If an Holy Roman Empire HRE member and not an elector or emperor, all own provinces are removed from the Empire.
  • Gain Prestige25 Prestige.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Netherlands Dutch NationEdit

Requirements:

  • This country:
    • Culture icon Primary Culture is Dutch or
    • Culture icon Primary Culture is Flemish or
    • Is Burgundy Burgundy
  • Is not:
  • Netherlands Netherlands does not exist
  • Administrative tech Administrative Technology is at least 55
  • Is not a Icon vassal subject nation
  • Is not a Government steppe horde nomad nation
  • At peace
  • Owns Core-creation cost core provinces: Breda (95), Zeeland (96), Holland (97), Utrecht (98), Gelre (99), Friesland (100)

Upon Enactment:

  • Country changes to Netherlands Netherlands
  • If Burgundy Burgundy, then:
    • Change Culture icon primary culture to Dutch
    • Capital Capital moves to Amsterdam (97)
    • If France France exists:
      • Cede all provinces in the French region to France France.
  • Set government rank to Kingdom Kingdom, if not higher tier
  • If an HRE Icon HRE member and not an elector or emperor, all provinces are removed from the Empire.
  • Gain gain a Cost to fabricate claims permanent claim on the Low Countries and Picardy regions.
  • GainPrestige25 prestige.
  • Trigger country event New Traditions & Ambitions unless using custom ideas.

Reform Government (2-189, 260-476) Edit

Requirements:

  • At peace
  • IconPowerAdministrative Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Religion judaism Jewish
    • is Religion zoroastrianism Zoroastrian

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Type of Government Changed to Government monarchy Salic Monarchy

Tech Reform (2-189, 260-536) Edit

Requirements:

  • At peace
  • Administrative tech Administrative Technology of at least 19
  • IconPowerAdministrative Administrative Power of at least 100
  • Do not have: Government tribal Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Tech Group is changed to Western Western
  • Unit Types change to Western Western

Burgundian Ideas and TraditionsEdit

Traditions:

  1. +10% Morale of Armies
  2. +1 Diplomatic Relations

Ideas:

  1. The Order of the Golden Fleece: +1 Yearly Prestige
  2. The Compagnies d'Ordonnance: -25% Mercenary Maintenance
  3. Promote the Estates General: +50% Available Mercenaries
  4. Reform the Feudal Army: +5% Discipline
  5. Integrate the Towns in the Estates General: +10% Trade Efficiency
  6. Allow Freedom of Worship: +2 Tolerance of Heretics
  7. Create the Regiment System: +25% National Manpower Modifier

Ambitions:

  1. +10% Trade Steering