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General InformationEdit

In 395, Rome Rome splits and forms West Rome West Rome and Byzantium Byzantium. Byzantium is playable from 395-1204, and 1260-1453, and during those times, they will become stronger until their height at 555, from there, Byzantium will steadily become weaker until they become annexed for good in 1453 by the Ottomans Ottoman Empire. In 395, Byzantium has an alliance with West Rome West Rome (they are also a historical friend). From there, Byzantium is located in the Balkan Peninsula, Anatolia, Syria, and Northeast Africa with West Rome West Rome to the west, Huns Huns, Siraces Siraces, Visigoths Visigoths, and the Goths Goths to the north, Iberia Iberia, Armenia Armenia, the Lakhmids Lakhmids, and the Sassanid Sassanids to the east, and Blemmyes Blemmyes and Ghassanids Ghassanids to the south.

See also: Rome, West Rome, Sassanid, Ottomans, Greece

Form/Restore Byzantine Empire Edit

Upon Enactment:

  • Country changes to Byzantium Byzantium
  • Set government rank to Empire
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Gain28px-Prestige10 Prestige
  • Gain permanent claim to all of Greece, Asia Minor, Bulgaria, Anatolia, Albania, Cyprus, Theodoro (47 provinces!)
  • Set capital to Constantinople
    • Gain core on Constantinople
  • Gain Byzantine Traditions & Ambitions
  • Gain +1 Base Tax in two random provinces with Greek culture
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Division of Rome: Edit

Requirements:

Upon Enactment:

  • Gain 1 Stability
  • Gain 50 Administrative Power
  • Gain 50 Diplomatic Power
  • Gain 50 Military Power
  • [Division of Rome] event split country into the

Decisions Edit

Reestablish the Theme System Edit

Requirements:

  • Owns:
    • Constantinople, Edirne, Izmit, Hüdavendigar, Izmir, Mentese, Kütahya, Konya, Karaman, Kastamonu, Ankara, Sinop, Sivas, Trebizond, Adana, Amasya, Hamid, Subzevar, Birjard, Rutsanjan, Bam, Quhistan, Kharan, Chagai, Ferah

Upon Enactment:

  • Turkish names change to Greek names
  • [Turkish Name] -> [Greek Name] (Greek Capital Name)
    • Edirne -> Adrianople (Adrianople)
    • Izmit -> Optimatoi (Nikomedeia)
    • Hüdavendigar -> Opsikion (Prussa)
    • Izmir -> Thrakesion (Smyrna)
    • Mentese -> Kibyrrhaiotai (Attaleia)
    • Kütahya -> Kotyaion (Kotyaion)
    • Konya -> Kappadokia (Ikonion)
    • Karaman -> Seleukeia (Seleukeia)
    • Kastamonu -> Paphlagonia (Amastris)
    • Ankara -> Boukellarion (Ancyra)
    • Sinop -> Sinope (Sinope)
    • Sivas -> Sebasteia (Sebasteia)
    • Trebizond -> Chaldia (Trapezus)
    • Adana -> Cilicia (Tarsus)
    • Amasya -> Armeniakon (Amasea)
    • Hamid -> Anatolikon (Akroinon)
    • Biga -> Abydos (Pigai)
    • Kostantiniyye -> Constantinople (Constantinople)
  • Constantinople:
    • Gain 6 base tax & 125 Manpower
  • Adds the modifier "The Theme System" for the rest of the campaign giving
    • +25.0% Manpower Modifier

Technology Reform Edit

Requirements:

  • Have "Roman" technology group
  • Is at peace
  • 2 Stability
  • Administrative technology of at least 46
  • 100 Administrative power

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 2 Stability
  • Technology group is changed to "Eastern"
  • Unit types are changed to "Eastern"

Mend The Great SchismEdit

Requirements:

  • Is Religion orthodox Orthodox
  • Is at peace
  • Is not a subject nation
  • Country is:
  • Owns Orthodox Province: Roma, Constantinople, Syracuse, Beroea, Judaea, Alexandra

Upon Enactment:

  • Gain 28px-Prestige25 Prestige
  • Gains Schism Mender Flag

Ban ChristianityEdit

AI will never pass this decisions

Requirements:

  • Is either Rome Rome, West Rome West Rome or Byzantium Byzantium
  • Is HellenismHellenist
  • Has any ChalcedonismChalcedonian province
  • Admin power at least 50

Upon enactment:

  • Lose 50 admn power
  • Gain "Christianity banned" forever:
    • Global missionary strength: +2%
    • Global unrest: +1
    • Tolerance of heathens: -2

Legalize ChristianityEdit

AI will always pass this decisions

Requirments:

  • Has banned christianity
  • Administrative power at least 50

Upon enactment:

  • Lose 50 adm power
  • Lose country modifier "Christianity banned"

Strategy Edit

Byzantine Ideas and TraditionsEdit

Byzantine Traditions:

  1. -10% Advisor Costs
  2. +3 Tolerance of the True Faith

Ideas:

  1. Regulation of Mercenaries: -25% Mercenary Cost
  2. Repopulation of the Countryside: +10% National Manpower Modifier & +5% Goods Produced Modifier
  3. State Administrative Reform: +10% National Tax Modifier
  4. Delegated Power: -10% Stability Cost Modifier
  5. Byzantine Merchant Class: +10% Global Trade Power
  6. The New Imperial Army: +5% Discipline
  7. Restore the Ecumenical Patriarch: +3 Missionary Strength

Ambitions:

  1. +2 Yearly Prestige

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