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General InformationEdit

The Cherusci Cherusci are a Germanic, Barbarian Tribe located in northern Germany. The Cherusci are playable from January 1st, 2, to 350.

See also: Rome, Francia, Saxony, Lombardy, Alemanni, Hermunduri

StrategyEdit

DecisionsEdit

Form WestphaliaEdit

Requirements:

Upon Enactment:

  • Country Changes to Westphalia Westphalia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claims on Westphalia and Lower Saxony areas
  • If Duchy Duchy, then become a Kingdom Kingdom
  • Capital moves to Kassel (1762)
  • Government changes to an Administrative Monarchy
  • Gain +1 Base Tax in a random province
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform GovernmentEdit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech ReformEdit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Cherusci Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. +2 Tolerance of Heathens

Ideas:

  1. Bacenis Forest: +1 Attrition for Enemies
  2. Ambitions of Germania: -25% Core Creation Cost
  3. Battle of Teutoburg: +1 Yearly Prestige
  4. Anti-Roman Sentiment: +50% Hostile Core Creation Costs
  5. Roman Eagle Standards: +1 Diplomatic Reputation
  6. Cherusci Homeland: +1 Yearly Legitimacy
  7. Mount Melibocus: +25% Fort Defense

Ambitions:

  1. +10% Production Efficiency

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