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China China is playable from February 12th, 1912 to the present day. China represents the nation of the Chinese people who have after centuries of being ruled by monarchs have formed a nation ruled by the people of China. China may have different National Ideas depending on their staring point. The name China comes from the western corruption of the Qin (pronounced Chin) dynasty to Chin-a.

See also: Han Han, Jin Jin, Liu Song Liu Song, Wei Wei, Tang Tang, Song Song, Yuan Yuan, Ming Ming, Qing Qing, Taiwan Taiwan, Singapore Singapore

Strategy Edit

Present Day Edit

China China starts off in an extremely powerful position in terms in geography, military, and economy. In fact, as China, you are the strongest country in the entire Old World itself, only being tied to the United States of America United States in terms of power. United States of America United States won't be a threat to you due to the fact that they are so far away, the closest territory the Americans have is Guam. The biggest threats to China are Russia Russia and India India, but don't be too threatened by them. Their military strength is nothing compared to yours, and the two countries tend to fall apart in most games. Russia Russia is actually quite an easy target if you attack them once they go to war against Ukraine Ukraine.

Form China China Edit

Requirements:

  • Primary culture is Han, Cantonese, or Manchu
  • China China does not exist
  • At peace
  • Administrative Technology of at least 76
  • Is not a subject nation
  • Is not a monarchy
  • Owns core province: Beijing (1816), Hebei (695), Suzhou (1822), Guangzhou (667), Chengdu (679)

Upon Enactment:

  • Country changes to China China
  • Gain Prestige 25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • Autonomy -0.05 Monthly Autonomy Change
    • National unrest +1 National Unrest

Chinese Ideas and Traditions (1917-1949) Edit

Traditions Traditions:

  • +10% Provincial Trade Power Modifier
  • -10% Ideas Cost

Defensiveness Repair the Great Wall:

  • +15% Fort Defense

Discipline The Revival of the Training Camps:

  • +2.5% Discipline

Stability cost modifier Inward Perfection:

  • -10% Stability Cost Modifier

Production efficiency Repair the Yellow River Dykes:

  • +10% Production Efficiency

Global trade income modifier Restore the Salt Monopoly:

  • +10% National Trade Income Modifier

National tax modifier Bringing in the Head Tax:

  • +10% National Tax Modifier

National manpower modifier Create the Eight Banners:

  • +10% National Manpower Modifier

Idea bonus Ambitions:

  • +30% Better Relations Over Time

Chinese Communist Ideas and Traditions (1949-present) Edit

Traditions Traditions:

  • +20% National Manpower Modifier

Manpower recovery speedPlentiful Population:

  • +33% Manpower Recovery Speed

National tax modifierCollectivization of Land:

  • +10% National Tax Modifier

National unrest Little Red Book:

  • -1 National Unrest

Stability cost modifier One Child Policy:

  • -10% Stability Cost Modifier

Advisor pool Chinese Philosophy:

  • +1 Possible Advisors

Morale of armies One China Policy:

  • +10% Morale of Armies

Production efficiency Natural Resources:

  • +10% Production Efficiency

Idea bonus Ambitions:

  • -10% Technology Cost