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General InformationEdit

Dacia Dacia is a playable country starting from January 1st, 2, to January 1st, 220. In 106, Rome Rome annexed most of Dacia, which lead to the Romanization of the area thus creating what will later become Romania Romania. Even after the Roman conquest, Dacia is still playable up until 220, where the rest of Dacia is annexed by the Visigoths Visigoths. What is also interesting about Dacia is that it has Barbarian Tech and a Despotic Monarchy (instead of a Barbarian tribe government); meaning that when Rome Rome begins to collapse, Dacia will not migrate, occupy, and annex Roman provinces.

See Also: Rome, Visigoths, Odrysia, Iazyges, Gepids, Antes, Sarmatians, Romania

StrategyEdit

You're gonna want to start off by allying the enemies of your enemies. You shouldn't have too much of a problem handling the nearby Germanic tribes if you have good allies and a good amount of manpower. You need to start improving relations with Rome Rome in order to avoid them targeting you as their next conquest. Once Rome Rome begins to crumble and the Barbarian tribes start fracturing the empire into pieces, declare war and take what you can from them. It's best to conquer your way all the way to Byzantium/Constantinople to gain a ton of trading power from controlling the province's Center of Trade and the Bosphorus Sound Toll.

DecisionsEdit

Tech Reform Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have:
    • Barbarian Tribe
    • Tribal Despotism
    • Tribal Democracy
    • Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Tech Group changes to Western
  • Unit Type changes to Western

Dacian Ideas and Traditions Edit

Traditions

  1. +20% National Manpower Modifier

Ideas:

  1. Roman Technology: -10% Technology Cost
  2. Precious Metal Mines: +10% Trade Efficiency
  3. Carpathian Fortress: +25% Fort Defense
  4. Falxmen Traditions: +10% Discipline
  5. Defense of the Homeland: +1 Attrition for Enemies
  6. Zalmoxism: +20% Morales of Armies
  7. Mercenary Traditions: -25% Mercenary Cost

Ambitions:

  1. +20% Morale Recovery Speed

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