Religion druidism

Druidism refers to the highly diverse native religions of the Celts, both in the British Isles and on mainland Europe. Druidism has a pantheon of Gods, and each tribe will often have their own patron God or Goddess that they will consider the supreme God. Druidism is named for the equivalents of priests within the religion, called druids. A druid is generally the oldest member of a tribe, and is well versed in both traditional stories, which the druid passes on to the other members of the tribe, and in medicine.


  • National Unrest: -1%
  • Tolerance of the True Faith: +1


Druidism currently has no heretics, every other religion ingame are considered heathens.

Druidism also possesses personal deities. Upon ruler death, the player has an option to worship one deity which will give the player unique bonuses depending on the God or Goddess chosen. The player may choose one deity once every time their ruler dies. The options are


  • Land Morale: +10%
  • Fort Defense: +20%


  • Discipline: +5%
  • Land Leader Shock: +1


  • Global Tax Modifier: +15%


  • Infantry Combat Ability: +10.0%
  • Leader Land Maneuver: +1


  • Naval Morale: +15%
  • Diplomatic Relations: +1


  • Manpower Recovery Speed: +20%
  • Better relations over time: +20%

Decision: Hold Druid MeetingEdit

Potential requirements

  • Is DruidismDruidist
  • Hasn't country modifier "Gods Pleased"


  • Has at least 50 administrative power
  • Has at least 15% of yearly income in treasure

Upon enactment

  • Lose 50 administrative power
  • Lose 15% of yearly income
  • Gain country modifier "Gods pleased" for 1 year
    • Global missionary strength: +2%
    • Land morale: +10%
    • Stability cost modifier: -10%

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