General Information [ ]
Dumnonia
Culture
Briton (Celtic)
(until 300) Welsh (Celtic) (since 300)
Tech Group
Barbarian
(until 536) Western (since 536)
Government
Barbarian Tribe
(until 410) Feudal Monarchy (410 - 500, since 962) Salic Monarchy (500 - 962)
Government Rank
Kingdom
(until 410) Duchy (since 410)
Country Development
6
(start)
Capital Province
Dumnon (233)
Dumnonia , at its start, is a Druidist Briton barbarian tribe located in the Wessex area, Britain region of the Western Europe subcontinent. The tribe exists at the start of the timeline year 2, with cores, bordering fellow Druidist Atrebatia east and the waters of the Celtic Sea west and English Channel south.
Dumnonia will be conquered by Hellenic Rome in 55, breaks from control by Chalcedonian West Rome in 410, replaced by Chalcedonian Cornwall in 710, losing cores and never on-map again.
Called "Dumnonia" on-file
See also : Brittany , Vannes , Broerec , Cornwall , Rome , Kent , Brigantes , Picts , Catuvellauni , Corieltauvi , Cornovii , Silures , Atrebatia , Iceni , Elmet , Dyfed , Gwynedd , Strathclyde , Gododdin
Decisions [ ]
Briton (until 300)
-10.0% Land Attrition
+5.0% Discipline
+10.0% National Tax Modifier
Briton Hill Forts +25.0% Fort Defense
Druids +50.0% Hostile Core Creation Cost on us
Cross Channel Trade +20.0% Global Trade Power
Albion +1.00 Attrition for Enemies
Boudicca's Uprising +1.00 Yearly Prestige
Iron Weapons +10.0% Infantry Combat Ability
Fierce Warriors +10.0% Morale of Armies
Welsh (since 300)
+10.0% Morale of Armies
+1.00 Attrition for Enemies
+25.0% Land Force Limit Modifier
Cynulliad -20.0% Stability Cost Modifier
Bardic Literature +1.00 Yearly Prestige
Cyfraith Hywel -1.00 National Unrest
Unbennaeth Prydain +1.00 Yearly Legitimacy
Economic Revival +10.0% Production Efficiency
Prifysgolion Cymru -10.0% Idea Cost
Welsh Church +1.00 Tolerance of the True Faith +1.0% Missionary Strength vs Heretics
Form British Nation[ ]
Requirement(s):
Great Britain does not exist
Is not:
One of the following must be true:
British Culture Group
Primary Culture Welsh
Primary Culture Anglo-Saxon
Primary Culture Briton
Primary Culture Pictish
Is not a colonial nation
One of the following must be true:
Is not a former colonial nation
Is a former colonial nation
Administrative Technology at least 55
Is Free or a Tributary
Is not a nomad country
Is not at war
Owns core province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
Effect(s):
Capital moves to Lundenwic (236)
If is Scotland :
Complete Mission(s): Levy the Troops, Conquer Scotland and War of the Roses
If is Ireland :
Complete Mission(s): Levy the Troops, Conquer Scotland, War of the Roses and Conquer Ireland
Country country to Great Britain
Change country missions
The country is removed from the HRE
Change Government Rank to Kingdom
Gain permanent claim on Region(s): Britain
Gain 25 Prestige
Gain 'Increased Centralization' for 20 years
+1.00 National Unrest
-0.05 Monthly Autonomy Change
If:
Mission(s) completed: Conquer Scotland and
Has Rule "Britannia DLC" then
Gain permanent claim on province(s): Bahrain (396), Shetlands (1978) and Faeroerne (1979)
Gain permanent claim on Area(s): Iceland
If:
Mission(s) completed: Colonize Spice Islands and
Have "Rule Britannia" DLC then
Gain permanent claim on Area(s): West Bengal
Can embrace British Ideas and Traditions
Form Brittany[ ]
Requirement(s):
Is not a subject nation
Own core province(s): Nantes (172), Mor-Bihan (171), Penn-ar-Bed (170), and Arvor (169)
At Peace
Effect(s):
Gain 25 Prestige
Country changes to Brittany
Gain 'Increased Centralization' for 20 years
+1.00 National Unrest
-0.05 Monthly Autonomy Change
Reform Government (Feudal Monarchy) (until 410) [ ]
Requirement(s):
Technology group is Barbarian
Government is Tribal
Not Barbarian Tribe nor Steppe Horde
Is not at war
Administrative Technology is at least 40
Have at least 100 Administrative Power
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
Change government to a Feudal Monarchy
Technology Reform (Barbarian) (until 536) [ ]
Requirement(s):
Technology group is Barbarian
Is not at war
Administrative Technology is at least 19
Administrative Power is at least 100
Government is not a tribe
Effect(s):
Lose 100 Administrative Power
Lose 1 Stability
If the culture is:
Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
Technology Group changes to Western
Unit Type changes to Western
If the culture is none of those above:
Technology Group changes to Eastern
Unit Type changes to Eastern
Strategy [ ]
From 2 to 495, if Rome , West Rome , Byzantium , or Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.