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General Information[]

East Anglia East Anglia, at its start, is a Germanic Germanic Culture Anglo-Saxon Monarchy feudal monarchy located in the East Anglia area, Britain region of the Western Europe subcontinent. Emerging from Chalcedonism Chalcedonian West Rome West Rome in 410, gaining core cores, the monarchy borders Druidist Druidist Elmet Elmet northwest and Atrebatia Atrebatia west, Chalcedonism Chalcedonian West Rome south and the waters of the Dogger Bank east.

East Anglia will be annexed into Chalcedonism Chalcedonian Mercia Mercia in 794, emerges from Mercia in 827, conquered by Norse Norse Denmark Denmark in 827, losing core cores by 1050 and does not appear on-map again.

Called "EastAnglia" on-file

See also: England, Denmark, Bernicia, Deira, Essex, Kent, Lindsey, Mercia, Northumberland, Wessex

Form East Anglia[]

  • Requirement(s):
    • East Anglia East Anglia does No not exist
    • Is No not: Great Britain Great Britain, England England, Scotland Scotland, The Papal State The Papal State, Holy Roman Empire Holy Roman Empire, Wessex Wessex or European Union European Union
    • Culture Culture group is Celtic
    • Capital Capital is Norfolk (1860)
    • Vassal Is No not a subject
    • War Is No not at war
  • Effect(s):
    • Prestige Gain 10 prestige
    • Change country to East Anglia East Anglia
    • Culture If the culture group Yes is Nordic or Germanic then:
      • Culture Changes primary culture to Anglo-Saxon
    • Gain 'Increased Centralization' for 20 years:
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change

Decisions[]

decision Change to Primogeniture Succession[]

  • Requirement(s):
    • Change government Has the Salic government reform
    • Administrative technology Administrative Technology at least 32
    • Administrative monarch power Administrative Power at least 100
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Enact Feudal Nobility Tier 1 Government Reform
    • No Remove 'Two Sons' or 'Three Sons' modifier

decision Form British Nation[]

  • Requirement(s):
    • Great Britain Great Britain does No not exist
    • No Is not:
    • Yes One of the following must be true:
      • Culture British Culture Group
      • Culture Primary Culture Welsh
      • Culture Primary Culture Anglo-Saxon
      • Culture Primary Culture Briton
      • Culture Primary Culture Pictish
    • Colonial nation Is No not a colonial nation
    • YesOne of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • Administrative technology Administrative Technology at least 55
    • Is Free or a Tributary
    • Steppe nomads Is No not a nomad country
    • War Is No not at war
    • core Owns core Province province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
  • Effect(s):
    • Capital Capital moves to Lundenwic (236)
    • If is Scotland Scotland:
      • Missions Complete Mission(s): Levy the Troops, Conquer Scotland and War of the Roses
    • If is Ireland Ireland:
      • Missions Complete Mission(s): Levy the Troops, Conquer Scotland, War of the Roses and Conquer Ireland
    • Country country to Great Britain Great Britain
    • Missions Change country missions
    • Holy Roman Emperor The country is No removed from the HRE
    • Kingdom rank Change Government Rank to Kingdom
    • Cost to fabricate claims Gain permanent claim on States Region(s): Britain
    • Prestige Gain 25 Prestige
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • If:
      • Missions Mission(s) completed: Conquer Scotland and
      • Has Rule "Britannia DLC" then
      • Cost to fabricate claims Gain permanent claim on Province province(s): Bahrain (396), Shetlands (1978) and Faeroerne (1979)
      • Cost to fabricate claims Gain permanent claim on States Area(s): Iceland
    • If:
      • Missions Mission(s) completed: Colonize Spice Islands and
      • Have "Rule Britannia" DLC then
      • Cost to fabricate claims Gain permanent claim on States Area(s): West Bengal
    • Tradtions Can embrace British Ideas and Traditions

decision Form English Nation[]

  • Requirment(s):
    • No Is not:
    • Yes One of the following must be true:
      • Culture Primary Culture is English
      • Culture Primary Culture is Anglo-Saxon
      • Culture Primary Culture is Norman
    • Colonial nation Is No not a colonial nation
    • Yes One of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • War Is No not at war
    • Is Independent or a Tributary
    • Steppe nomads Is No not a nomad nation
    • England England does No NOT exist
    • core Own core Province province(s): London (236), Oxford (237), Wessex (234), Kent (235) and Essex (238)
  • Effect(s):
    • Capital London (236) becomes the capital
    • Country changed to England England
    • Missions Obtain new missions
    • Holy Roman Emperor Country is No removed from the HRE
    • Culture If the Primary Culture is Norman then:
      • Culture Change Primary Culture to English
    • Kingdom rank Government Rank changes to Kingdom
    • Cost to fabricate claims Gain a permanent claim on States Area(s): East Anglia, Wales and Wessex
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Prestige Gain 25 Prestige
    • Tradtions Can embrace English Ideas and Traditions

decision Technology Reform (Barbarian) (until 536)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern

Strategy[]

Start in 410[]

Conquering Britain and Forming England[]

At start you are playing as the only Anglo-Saxon nation in the world. Next to you are some Welsh kingdoms and last Roman provinces. After a while, the Rome Romans will abandon Britain and next to you will spawn Essex with 2 provinces and Kent with 1 province. These are Anglo-Saxon kingdoms so it's good to conquer these provinces at first because it will be a good base for conquering rest of Britain because there is much lower unrest than in conquered Welsh provinces. So at first first target will be Essex, take them Eastseax and vassalize Lunden. Then wait for a while until unrest in Eastseax will be lower and then attack Kent. Vassalize them or conquer them but you'll probably have only 1 diplomatic relations so it's better to conquer them. Then wait until you'll be able to annex Essex. After that convert all provinces to Germanic religion if they aren't and wait until they'll have Anglo-Saxon if they don't have. You have good base to conquer other provinces.

Conquer Catuwerlon and Wenta if it is possible because they are needed to form England England. If you had conquered these 2 provinces, you are able to form England England. With forming England England you'll gain permanent claims on whole of modern England England and conquering of the other provinces is much easier. So after each war wait few years until unrest will be lower, convert provinces to Germanic faith, and when your country is stable you can conquer another provinces. Build a big fleet to prevent yourself from an Irish invasion because they're usually allied to Picts Picts and they're very strong together. You will not have probably allies in Britain and in continental Europe they're useless because they don't have big fleet usually. If you had conquered Britain conquering of Ireland would be easy.Anglo-Saxon Ideas and Traditions

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