General Information[]
East Anglia, at its start, is a Germanic Anglo-Saxon feudal monarchy located in the East Anglia area, Britain region of the Western Europe subcontinent. Emerging from Chalcedonian West Rome in 410, gaining cores, the monarchy borders Druidist Elmet northwest and Atrebatia west, Chalcedonian West Rome south and the waters of the Dogger Bank east.
East Anglia will be annexed into Chalcedonian Mercia in 794, emerges from Mercia in 827, conquered by Norse Denmark in 827, losing cores by 1050 and does not appear on-map again.
Called "EastAnglia" on-file
See also: England, Denmark, Bernicia, Deira, Essex, Kent, Lindsey, Mercia, Northumberland, Wessex
Form East Anglia[]
- Requirement(s):
- East Anglia does not exist
- Is not: Great Britain, England, Scotland, The Papal State, Holy Roman Empire, Wessex or European Union
- Culture group is Celtic
- Capital is Norfolk (1860)
- Is not a subject
- Is not at war
- Effect(s):
Decisions[]
Change to Primogeniture Succession[]
- Requirement(s):
- Effect(s):
Form British Nation[]
- Requirement(s):
- Great Britain does not exist
- Is not:
- One of the following must be true:
- Is not a colonial nation
- One of the following must be true:
- Administrative Technology at least 55
- Is Free or a Tributary
- Is not a nomad country
- Is not at war
- Owns core province(s): Lundenwic (236), Swydd Rhydychen (237), Swydd Caer-wynt (234), Caeredin (248), and Ce (251)
- Effect(s):
- Capital moves to Lundenwic (236)
- If is Scotland:
- If is Ireland:
- Country country to Great Britain
- Change country missions
- The country is removed from the HRE
- Change Government Rank to Kingdom
- Gain permanent claim on Region(s): Britain
- Gain 25 Prestige
- Gain 'Increased Centralization' for 20 years
- If:
- If:
- Can embrace British Ideas and Traditions
Form English Nation[]
- Requirment(s):
- Is not:
- One of the following must be true:
- Is not a colonial nation
- One of the following must be true:
- Is not at war
- Is Independent or a Tributary
- Is not a nomad nation
- England does NOT exist
- Own core province(s): London (236), Oxford (237), Wessex (234), Kent (235) and Essex (238)
- Effect(s):
- London (236) becomes the capital
- Country changed to England
- Obtain new missions
- Country is removed from the HRE
- If the Primary Culture is Norman then:
- Government Rank changes to Kingdom
- Gain a permanent claim on Area(s): East Anglia, Wales and Wessex
- Gain 'Increased Centralization' for 20 years
- Gain 25 Prestige
- Can embrace English Ideas and Traditions
Technology Reform (Barbarian) (until 536)[]
- Requirement(s):
- Effect(s):
Strategy[]
Start in 410[]
Conquering Britain and Forming England[]
At start you are playing as the only Anglo-Saxon nation in the world. Next to you are some Welsh kingdoms and last Roman provinces. After a while, the Romans will abandon Britain and next to you will spawn Essex with 2 provinces and Kent with 1 province. These are Anglo-Saxon kingdoms so it's good to conquer these provinces at first because it will be a good base for conquering rest of Britain because there is much lower unrest than in conquered Welsh provinces. So at first first target will be Essex, take them Eastseax and vassalize Lunden. Then wait for a while until unrest in Eastseax will be lower and then attack Kent. Vassalize them or conquer them but you'll probably have only 1 diplomatic relations so it's better to conquer them. Then wait until you'll be able to annex Essex. After that convert all provinces to Germanic religion if they aren't and wait until they'll have Anglo-Saxon if they don't have. You have good base to conquer other provinces.
Conquer Catuwerlon and Wenta if it is possible because they are needed to form England. If you had conquered these 2 provinces, you are able to form England. With forming England you'll gain permanent claims on whole of modern England and conquering of the other provinces is much easier. So after each war wait few years until unrest will be lower, convert provinces to Germanic faith, and when your country is stable you can conquer another provinces. Build a big fleet to prevent yourself from an Irish invasion because they're usually allied to Picts and they're very strong together. You will not have probably allies in Britain and in continental Europe they're useless because they don't have big fleet usually. If you had conquered Britain conquering of Ireland would be easy.Anglo-Saxon Ideas and Traditions