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General InformationEdit

In 841, East Francia East Francia is a Chalcedonist Kingdom in the eastern German region. East Francia is playable from 841-911 and during those time, its state will stay consistently the same until its collapse in 912. Historically, when the Carolingian dynasty dies out in East Francia, it became a heavily decentralized state called the Holy Roman Empire Holy Roman Empire, and it was left to rule the state of Francia Francia and became the emperor of the H.R.E. In 841, East Francia is located in the eastern German region with Middle Francia at the west, Croatia at their south, Moravia, Veleti, and Obotrites at their east, and Holstein at their north.

DecisionsEdit

Form GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain 28px-Prestige 25 Prestige
  • Government set rank to Empire
  • Gain a permanent claim on the German Region
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form the Holy Roman Empire Edit

Requirements:

  • State Religion is Catholic
  • Number of Cities at least 10
  • Have Legitimacy of at least 80
  • One of the following must be true:

Upon Enactment:

  • Become an elector
  • The province of Lombardia joins HRE
  • All owned provinces owned by East Francia East Francia and its vassals join HRE

Strategy Edit

Frankish Ideas and TraditionsEdit

Traditions:

  1. +1 Yearly Prestige
  2. +2 Diplomatic Reputation

Ideas:

  1. Kings of Europe: -2 National Unrest
  2. Carolingian Grand Strategy: -20% Core Creation Cost
  3. Military Obligation: +30% National Manpower Modifier
  4. Retinue Regnun Francorum: +20% Morale of Armies
  5. Legacy of the Romans: -5% Development Cost, -10% Idea Cost
  6. Carolingian Renaissance: -5% Technology Cost
  7. Strengthening Land Tenure: +1 Yearly Army Tradition

Ambitions:

  1. +1 Yearly Legitimacy

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