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For the pre-Arab, Kemetic Egypt, see Egypt (ancient).

General Information Edit

Egypt Egypt is playable from 868 to 905; from 1171 to 1250; from 1805 to 1882; from 1922 to 1958, and from September 2nd 1971 the present day.

See also: Israel Israel, Palestine Palestine, Libya Libya, Sudan Sudan, Syria Syria, Saudi Arabia Saudi Arabia, Arabia Arabia, Kemet Kemet, Mamluks Mamluks

StrategyEdit

Present DayEdit

As Egypt Egypt you have a pretty good chance at dominating the African continent and the Middle East due to your good starting position. Fabricating on Sudan Sudan and Libya Libya is good for early expansion. There are plenty of potential allies, so you don't have to worry about fighting alone. Turkey Turkey, Algeria Algeria, and Iran Iran are usually great allies if you are playing as Egypt.

Annexing IsraelEdit

Israel Israel has an absolutely amazing amount of development and should be annexed once the United States of America USA revokes their guarantee. If they don't, it's not a big deal because you will get ticking war-score and eventually the Americans will give up.

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire Empire.
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Unify Islam Edit

Requirements:

  • Power points is 100 in:
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier Stability cost modifier A United Islam for the rest of the campaign:
    • Stability cost modifier-20% Stability Cost Modifier
    • Missionary strength+2% Missionary Strength
    • Tolerance own+2 Tolerance of the True Faith
    • Tolerance heretic+1 Tolerance of Heretics
  • Lose 100 points in
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic

Form EgyptEdit

Requirements:

  • Primary culture is Egyptian Arab
  • Is not the:
  • Egypt Egypt does not exist
  • Has an administration technology of at least level 65
  • Capital is Cairo (361)
  • Is not a subject nation
  • Is not at war
  • Owns the core provinces: Cairo (361), Rashid (362), Dumyat (363), Alexandria (358), Faiyum (359)

Upon Enactment:

  • Country changes to Egypt Egypt
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Egypt Region
  • Become Kingdom Kingdom if Duchy Duchy
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.
  • Government changes to Despotic Monarchy
  • Randomly owned province with Egyptian Arab culture
    • Gain 1 Base Tax
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest

Egyptian Ideas and Traditions Edit

Traditions:

  1. +10% Cavalry Combat Ability
  2. +25% Trade Steering

Ideas:

  1. Red Sea Trade: +5% Global Trade Power & +10% Trade Range
  2. Monuments to our Greatness: +1 Yearly Prestige
  3. Nile Transport: +20% Manpower Recover Speed
  4. Sinai Drilling Orders: +5% Discipline
  5. Regulated Guilds: +20% Production Efficiency
  6. Legal Succession: -15% Stability Cost Modifier
  7. Trade of the Seven Seas: +10% Trade Efficiency

Ambitions:

  1. +20% Global Trade Power

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