FANDOM


The EU has been a main part of the mod since 30/8/2015.

EU Mechanics Edit

The EU is present in any game starting from 1958. In order to join it, a country must be an independent, constitutional/parliamentary state. If the game started before 1958, it's possible for a country to found the EU if in addition to the above requirements, it also has one of the capitals of the historical founding members. The EU can also be dismantled by a non-member country owning all the capitals of the founding members.

The main benefits of being part of the European Union are: reduced unrest and cost to increase stability, development and technology; increased prestige and trade power; however you will get a small production penalty. Members will also get many profitable events and decisions. Every country in an offensive war with a member will get +1 aggressive expansion towards every other member every month.

European Elections Edit

Every six months a new European leader is selected among the countries with the highest prestige and legitimacy/republican tradition. The leader gets an additional increase in prestige and the ability to pass European reforms.

Decisions and reformsEdit

Found European UnionEdit

Potential requirements

  • No country has modifier "European Union"
  • HRE size is below 1
  • Hasn't global flag "EU dismantled"
  • Capital is in Europe
  • Diplomatic tech level at least 88
  • European Union European Union doesn't exist

Requirements

  • Is at peace
  • Is not a subject nation
  • Has 150 power each in administrative, diplomatic and military
  • Diplomatic tech level at least 88
  • Technology group is WesternWestern
  • Stability at least 2
  • Owns Köln (85), Brabant (92), Luxembourg (94), Holland (97), Roma (118) OR Ile-de-France (183)
  • Is either Government republicParliamentary republic, Government republicPresidential republic, Government monarchyParliamentary monarchy, Government monarchyConstitutional monarchy, Government republicConstitutional republic, Government republicPlutocratic republic

Upon enactment

  • Any owned province is set in Empire
  • Gain Electorship
  • Gain country modifier "European Union" forever
    • Global unrest: -2
    • Prestige: +50
    • Development cost: -33%
    • Stability cost modifier: -33%
    • Production efficiency: -10%
    • Technology cost: -10%
    • Trade efficiency: +10%
  • Gain country modifier "European Leader" forever
    • Prestige: +50
  • AI Allies that are either Government republicParliamentary republic, Government republicPresidential republic, Government monarchyParliamentary monarchy, Government monarchyConstitutional monarchy, Government republicConstitutional republic, Government republicPlutocratic republic AND have capital in Europe:
    • Gain country modifier "European Union" forever
      • Global unrest: -2
      • Prestige: +50
      • Development cost: -33%
      • Stability cost modifier: -33%
      • Production efficiency: -10%
      • Technology cost: -10%
      • Trade efficiency: +10%
    • Any province owned is set in Empire
  • Any player is noticed that European Union is formed
  • There can be no more wars inside the Holy Roman Empire

Join European UnionEdit

Switzerland Switzerland or neighbours of Soviet Union Soviet Union will never pass this decision.
Countries with at least 10 non-European provinces OR with capital outside of Europe will never pass this decision.

Potential requirements

  • Any country has "European Union" country modifier
  • Doesn't have "European Union" country modifier
  • Capital is in Europe
  • Doesn't have global flag "Centralized Warfare Policy Enacted"

Requirements

  • Is at peace
  • Is not a subject nation
  • Has at least 150 power each in administrative, diplomatic and military
  • Stability at least 1
  • Is either Government republicParliamentary republic, Government republicPresidential republic, Government monarchyParliamentary monarchy, Government monarchyConstitutional monarchy, Government republicConstitutional republic, Government republicPlutocratic republic

Upon enactment

  • Lose 150 power each in administrative, diplomatic and military
  • Gain country modifier "European Union" forever
    • Global unrest: -2
    • Prestige: +50
    • Development cost: -33%
    • Stability cost modifier: -33%
    • Production efficiency: -10%
    • Technology cost: -10%
    • Trade efficiency: +10%
  • Any owned province is set in Holy Roman Empire
  • Players get noticed that country joined European Union

Leave European UnionEdit

AI will never pass this decision if independent

Potential requirements

  • Has "European Union" country modifier
  • Hasn't global flag "Centralized Warfare Policy Enacted"
  • Hasn't global flag "EU debate happening"
  • Either is independent or overlord is outside of European Union

Requirements

  • Is at peace
  • Stability at least 1

Upon enactment

  • Lose 1 stability
  • Lose country modifier "European Union"
  • Any owned province is set out of HRE

Dismantle European UnionEdit

Potential requirements

  • Any country has "European Union" country modifier
  • Hasn't country modifier "European Union"

Requirements

  • Controls 85, 92, 94, 97, 118 AND 183

Upon enactment

  • Gain 100 prestige
  • Set global flag "EU dismantled"
  • European Union European Union releases all subjects
  • Any country lose "European Union" country modifier
  • Jan Mayen (3148) become    uncolonized land and European Union European Union loses its core

Adopt the EuroEdit

Denmark Denmark and Great Britain Great Britain will never pass this decision

Potential requirements

  • Is at least 1999
  • Has country modifier "European Union"
  • Hasn't country modifier "Monetary Union"

Requirements

  • Has at least 5 months' income in treasure
  • Has at least 50 administrative power

Upon enactment

  • Lose 50 administrative power
  • Gain country modifier "Monetary Union" forever
    • Inflaction reduction: -10%

Unite the European UnionEdit

Potential requirements

  • Has country modifier "European Leader"
  • Hasn't global flag "EU debate happening"
  • Has global flag "Centralized Warfare Policy Enacted"

Requirements

  • Stability at least 3
  • Has at least 15000 ducats
  • Is at peace

Upon enactment

  • Set global flags "Final EU debate" and "EU debate happening"
  • Event "United the European Union" happens
    • European Union European Union releases all its subjects and ruler dies.
    • Jan Mayen (3148) become    uncolonized land and European Union European Union loses its core there
  • Lose country modifiers "European Union" and "European Leader"
  • HRE is dimantled
  • Country changes to European Union European Union
  • Any country that has modifier "European Union" is inherited by European Union European Union
  • Gain country modifier "Unita in Diversitate" forever
    • Accepted culture threshold: -50%

European reformsEdit

There are three different reforms and each one requires the previous one to be passed and the next one to not be already passed. AI will always pass these decisions.

Potential requirements

  • Hasn't global flag "EU debate happening"
  • Has country modifier "European Leader"

Requirements

  • Has 250 power each in administrative, diplomatic and military
  • Has at least 50 power in EU authority

Upon enactment

  • Lose 250 power each in administrative, diplomatic and military
  • Set reform's global flag
  • Set global flag "EU debate happening"
  • Lose all EU authority

Centralized Warfare PolicyEdit

Potential requirements

  • Has country modifier "European Leader"
  • Hasn't global flags "EU debate happening" and "Centralized Warfare Policy Enacted"
  • Has passed all reforms

Requirements

  • Has at least 5000 ducats
  • Has at least 50 EU authority

Upon enactment

  • Lose 5000 ducats
  • Set global flags "Centralized Warfare Policy Enacted" and "EU debate happening"
  • Lose all EU authority

United European Ideas and Traditions Edit

Traditions:

  1. +3 Diplomatic Reputation
  2. -25% Advisor Cost

Ideas:

  1. Birthplace of Democracy: +0.5 Yearly Republican Tradition
  2. Military Border: +15% National Garrison Growth & -10% Fort Maintenance Modifier
  3. Navigation Acts: +15% Global Trade Power
  4. Gold Fleet: +15% Global Tariffs & +10% Provincial Trade Power Modifier
  5. Liberté, Égalité, Fraternité: +2 Tolerance of Heathens & +2 Tolerance of Heretics
  6. Path to Citizenship: -25% Core-Creation Cost
  7. Religious Toleration: -5% Development Cost & +1 Tolerance of Heretics

Ambitions:

  1. +5% Discipline

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