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General Information Edit

Fatimids Fatimids is a Shiite Islam Shia caliphate that is playable from 909 to 1171, where it is annexed by Egypt Egypt. It can randomly be formed by rebels or an event from any of the three caliphates.

See also: Abbasid Abbasid, Egypt Egypt, Arabia Arabia

DecisionsEdit

Form EgyptEdit

Requirements:

  • Primary culture is Egyptian Arab
  • Is not the:
  • Egypt Egypt does not exist
  • Has an administration technology of at least level 65
  • Capital is Cairo (361)
  • Is not a subject nation
  • Is not at war
  • Owns the core provinces: Cairo (361), Rashid (362), Dumyat (363), Alexandria (358), Faiyum (359)

Upon Enactment:

  • Country changes to Egypt Egypt
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Egypt Region
  • Become Kingdom Kingdom if Duchy Duchy
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.
  • Government changes to Despotic Monarchy
  • Randomly owned province with Egyptian Arab culture
    • Gain 1 Base Tax
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • GainPrestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire Empire.
  • Gain country modifier National unrest Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 National unrest National Unrest
  • If an Holy Roman Empire HRE member and not an elector, all provinces are removed from the Empire.

Unify Islam Edit

Requirements:

  • Power points is 100 in:
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier Stability cost modifier A United Islam for the rest of the campaign:
    • Stability cost modifier-20% Stability Cost Modifier
    • Missionary strength+2% Missionary Strength
    • Tolerance own+2 Tolerance of the True Faith
    • Tolerance heretic+1 Tolerance of Heretics
  • Lose 100 points in
    • IconPowerAdministrativeAdministrative
    • IconPowerMilitaryMilitary
    • IconPowerDiplomaticDiplomatic

Fatimid Ideas and Traditions Edit

Traditions:

  1. -25% Mercenary Cost
  2. -10% Cavalry Cost

Ideas:

  1. Tolerance in the Caliphate: +3 Tolerance of Heretics, +3 Tolerance of Heathens
  2. Al Azhar University: -10% Technology Cost
  3. North African Armies: +20% Infantry Combat Ability
  4. Freedom of Thought: -10% Idea Cost
  5. From Tunis to Egypt: +10% Global Trade Power
  6. Turkish Troops: +15% Cavalry Combat Ability
  7. Shia Caliphate: +1% Missionary Strength

Ambitions:

  1. -10% Ship Costs

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