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General InformationEdit

Fezzan Fezzan is a Tuareg (later Tunisian) Tribe located within the Libyan Desert. It is playable from January 1st, 600, all the way to October 18th, 1912 when it is conquered by Italy Italy.

See also: Rome, Italy, Tunisia, Garamantia

StrategyEdit

DecisionsEdit

Form Tunis (850-1912)Edit

Requirements:

  • Primary culture is Tunisian or
  • Primary culture is Berber and capital is in the Fezzan, Tripolitanian, or Tunisian areas
  • Is not:
  • Tunis Tunisia does not exist
  • Owns Cores on Tunis (341) and Souss (2584) or
  • Owns Cores on Tripoli (354) and Kef (2583)
  • Is not a subject nation
  • Is not a nomad nation
  • At peace

Upon Enactment:

  • Country changes to Tunis Tunisia
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tunis (341)
  • Gain a permanent claim on the Tunisia area.
  • Gain Berber Traditions & Ambitions

Form Tripoli (850-1912)Edit

Requirements:

Upon Enactment:

  • Country changes to Tripoli Tripoli
  • Gain28px-Prestige25 Prestige
  • Change primary culture to Tunisian
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.
  • If government is Tribal, then government changes to Despotic Monarchy
  • Set government rank to Kingdom, if not higher tier
  • Capital moves to Tripoli (354)
  • Gain a permanent claim on the Tripolitania area.
  • Gain Berber Traditions & Ambitions

Berber Ideas and Traditions Edit

Traditions:

  1. May Raid Coasts
  2. +50% Hostile Core-Creation Cost on Us

Ideas:

  1. Barbary Pirates: +25% Naval Force Limit Modifier
  2. Desert Warfare: +1 Attrition for Enemies
  3. Trans-Saharan Trade: +10% Trade Efficiency, +10% Caravan Power
  4. Corsairs: +1 Yearly Navy Tradition, 10% Privateer Efficiency
  5. Tuareg Cavalry: +10% Cavalry Combat Ability, +10% Looting Speed
  6. Dual Diplomacy: +1 Diplomatic Relations
  7. The Brothers Barbarossa: +20% Galley Combat Ability

Ambitions:

  1. +10% Global Trade Power

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