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A formable country is a country that does not exist at the beginning of the game (although it might in later historical starts) but can be formed if certain conditions are met. All the relevant formation decisions can be found in their respective country pages (unless otherwise stated).

Formable NationsEdit

These nations can be formed by only certain nations or certain culture nations. They require the game to be in historical setup.

AfricaEdit

AmericasEdit

AsiaEdit

EuropeEdit

Former colonial nationsEdit

The following nations can only be formed by former colonial nation colonial nations who have achieved independence. Unlike other formable nations, these can be formed in games using the random setup. The default formation decision is written here below. Except for a few countries, these nations don't have unique ideas or events, so the formation decisions are purely cosmetic.

Form $COUNTRY$ $COUNTRY$ Edit

Requirements:

  • $COUNTRY$ $COUNTRY$ does not exist
  • Capital is a core in (Colonial region the country is)
  • Owns Core Provinces: (required random provinces the country normally has)
  • Is former colonial nation
  • Is not a subject nation
  • At Peace

Upon Enactment:

  • Country changes to $COUNTRY$ $COUNTRY$
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

AfricaEdit

AmericasEdit

OceaniaEdit

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