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Francia Francia is a Frankish, Germanic barbarian tribe located at the Low Countries Region and the northeast German Region. Francia is playable from 2-840, and during those times, Francia will steadily become stronger until their height in 840, then they'll collapse in 841. In 2, Francia is a buffer state, more of a buffer tribe between the Romans and the Germanics. Francia is located in the Low Countries Region and northeast German Region with and the Rome Roman Empire at their west, Cherusci Cherusci at the south, Flag of Hermunduri Hermunduri at the east, and Saxony Saxony and Frisia Frisia at the north.

See also: Rome Rome, Frisia Frisia, Cherusci Cherusci, Flag of Hermunduri Hermunduri, Saxony Saxony, West Francia West Francia, Middle Francia Middle Francia, East Francia East Francia, Lotharingia Lotharingia

StrategyEdit

From 2 to 495, if Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, so invade and annex wisely.

DecisionsEdit

Form Germany Germany (2-486)Edit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative tech Administrative Technology at Least 20
  • Is not a Icon vassal subject nation
  • Is not a Government steppe horde nomad nation
  • Is not the HRE Icon Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Königsberg

Upon Enactment:

  • Country changes to Germany Germany
  • GainPrestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire Empire.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government (2-486)Edit

Requirements:

  • At peace
  • IconPowerAdministrative Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Religion judaism Jewish
    • is Religion zoroastrianism Zoroastrian

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Type of Government Changed to Government monarchy Salic Monarchy

Tech Reform (2-535)Edit

Requirements:

  • At peace
  • Administrative tech Administrative Technology of at least 19
  • IconPowerAdministrative Administrative Power of at least 100
  • Do not have: Government tribal Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Tech Group is changed to Western Western
  • Unit Types change to Western Western

Frankish Ideas and TraditionsEdit

Traditions:

  1. +1 Yearly Prestige
  2. +2 Diplomatic Reputation

Ideas:

  1. Kings of Europe: -2 National Unrest
  2. Carolingian Grand Strategy: -20% Core Creation Cost
  3. Military Obligation: +30% National Manpower Modifier
  4. Retinue Regnun Francorum: +20% Morale of Armies
  5. Legacy of the Romans: -5% Development Cost, -10% Idea Cost
  6. Carolingian Renaissance: -5% Technology Cost
  7. Strengthening Land Tenure: +1 Yearly Army Tradition

Ambitions:

  1. +1 Yearly Legitimacy