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General InformationEdit

Francia Francia is a Frankish, Germanic barbarian tribe located at the Low Countries Region and the northeast German Region. Francia is playable from 2-840, and during those times, Francia will steadily become stronger until their height in 840, then they'll collapse in 841. In 2, Francia is a buffer state, more of a buffer tribe between the Romans and the Germanics. Francia is located in the Low Countries Region and northeast German Region with and the Roman Empire Roman Empire at their west, Cherusci Cherusci at the south, Flag of Hermunduri Hermunduri at the east, and Saxony Saxony and Frisia Frisia at the north.

See also: Rome, Frisia, Cherusci, Hermunduri, Saxony, West Francia, Middle Francia, East Francia, Lotharingia

StrategyEdit

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

DecisionsEdit

Form Germany (2-486)Edit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform Government (2-486)Edit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform (2-535)Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Frankish Ideas and TraditionsEdit

Traditions:

  1. +1 Yearly Prestige
  2. +2 Diplomatic Reputation

Ideas:

  1. Kings of Europe: -2 National Unrest
  2. Carolingian Grand Strategy: -20% Core Creation Cost
  3. Military Obligation: +30% National Manpower Modifier
  4. Retinue Regnun Francorum: +20% Morale of Armies
  5. Legacy of the Romans: -5% Development Cost, -10% Idea Cost
  6. Carolingian Renaissance: -5% Technology Cost
  7. Strengthening Land Tenure: +1 Yearly Army Tradition

Ambitions:

  1. +1 Yearly Legitimacy

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