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General Information[]

Francia Francia, at its start, is a Germanic Germanic Culture Frankish Steppe nomads Tribal kingdom located in the Low Countries and North Germany region, of the Western Europe subcontinent. The tribal kingdom is formed by the lands of Germanic Chamavia Chamavia and Sicambria Sicambria in January 1, 290, with core cores, bordering fellow Germanic Germanic Frisia Frisia north and west, Chaucia Chaucia and Angria Angria northeast and Chattia Chattia southeast, Hellenic Hellenic Rome Rome south and the waters of the Coast of Holland (North Sea area, North Atlantic region) northwest.

Francia will be splintered into Chalcedonism Chalcedonian Soissons Soissons, Austrasia Austrasia, Orleans Orleans and Neustria Neustria on November 27, 511, Soissons and Neustria will unite back into Francia on December 23, 558, and split once again into Neustria, Orleans, Soissons and Austrasia on November 29, 561.

Austrasia and Neustria will unite into Francia on October 10, 613, split back into Austrasia and Neustria in 634, combine back into Francia on December 23, 679, finally split into West Francia West Francia, Middle Francia Middle Francia and East Francia East Francia on June 21, 840, losing core cores and never appearing on-map again.

Called "Frankia" on-file

See also: Rome Rome, Frisia Frisia, Cheruscia Cheruscia, Hermunduria Hermunduria, Saxony Saxony, West Francia West Francia, Middle Francia Middle Francia, East Francia East Francia, Lotharingia Lotharingia

Decisions[]

decision Reform Government (Feudal Monarchy) (until 487)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • Tribal government Government is Tribal
      • No Not Steppe nomads Barbarian Tribe nor Steppe nomads Steppe Horde
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 40
    • Administrative monarch power Have at least 100 Administrative Power
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Change government to a Monarchy Feudal Monarchy

decision Technology Reform (Barbarian) (until 536)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern

decision Great Migration[]

  • Requirement(s):
    • Change government Have Barbarian Tribe government reform
    • Does No not have "Barbarian Migration" country modifier
    • It is in the Migration Age
    • Military technology Military Technology at least 15
    • Administrative monarch power Administrative Power at least 100
    • Vassal Is not a subject nation
    • War Is No not at war
    • YesAll of the following must be true:
  • Effect(s):
    • Prestige Gain 20 Prestige
    • Administrative monarch power Lose 100 Administrative Power
    • Gain 'Barbarian Migration' for 9 years, 9 months and 1 day
      • Morale of armies +30.0% Morale of Armies
      • National manpower modifier +50.0% National Manpower Modifier
      • Land force limit +50.0% Land Force Limit Modifier
      • Land maintenance modifier -20.0% Land Maintenance Modifier
    • If a neighbor of Rome Rome, West Rome West Rome, Byzantium Byzantium and/or Gallia Gallia then:
      • War Declare war on the country/countries
      • core During a war, all Province provinces occupied become annexed and cored
      • Province After a war, all previous provinces owned pre-war are No lost
      • Infantry Get 8 infantry divisions

Strategy[]

During the Migration Period, if you border Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia and you don't have a truce or an alliance with them, you can via a decision declare war on them and auto-annex and get instant cores on provinces you occupy for 6 months. You should try your best to avoid their armies because they should be busy fighting lots of other barbarian tribes at the same time as you, so retreat until they focus on somewhere else.

This won't possibly be needed at all, though. With the huge morale bonus you get from the "Great Migration" decision, beating the Roman armies isn't all that hard and their force limit is hindered a lot as well. Keep in mind that you will lose all of your original provinces to neighboring tribes after the war, so don't bother developing them too much.

A riskier strategy to gobble up lots more land at once would be to try to ally as many tribes that border Rome as you possibly can, preventing them from declaring their own migration wars and taking land that YOU could be taking instead.

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