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General Information[]

Gepidia Gepidia, at it's start, is a religiously Germanic Germanic Culture Gepid Steppe nomads barbarian tribe located in the Poland region of the Eastern Europe subcontinent. Existing at the start of year 2 with core cores, the tribe borders fellow religiously Germanic Germanic Vandalia Vandalia west and south and Sciria Sciria northwest, Romuva Neuria Neuria northeast and east.

Gepidia, losing its core cores, will be annexed by Tengri Tengri Avaria Avaria in 567 never to appear on-map again.

Called "Gepids" on-file.

See also: Burgundy Burgundy, Venedi Venedi, Dacia Dacia, Iazyges Iazyges, Quadi Quadi, Vandals Vandals, Antes Antes

Decisions[]

decision Form German Nation[]

  • Requirement(s):
    • Germany Germany No does not exist
    • No Is not:
    • Culture Culture Group is Germanic
    • No None of the following must be true:
      • Culture Primary Culture Dutch
      • Culture Primary Culture Flemish
      • Culture Primary Culture Anglo-Saxon
      • Culture Primary Culture Austrian
    • Colonial nation is No not colonial nation
    • Yes One of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • Not AI
    • Administrative technology Administrative Technology at least 20
    • Is Independent or a Tributary
    • Steppe nomads Is No not a nomad nation
    • War Is No not at war
    • Holy Roman Emperor Is No NOT the Emperor of the HRE
    • core Own core Province province(s): Hamburg (44), Zwerin (46), Berlin (50), Braunschweig (57), Dresden (61), Thuringen (63), Munchen (65), Nurnberg (67), Hessen (81), Koln (85), Pfalz (1761), Augsburg (1868), and Frankfurt (1876)
    • Yes One of the following must be true:
      • core Own core Province province(s): Kunnegsgarbs (41)
      • core Own core Province province(s): Elsass (75)
  • Effect(s):
    • Country changes to Germany Germany
    • Holy Roman Emperor Will No no longer be part of the HRE
      • event 'Country breaks out of the Empire' event happens
      • Relations Emperor gains 'Left Empire' opinion of the country
    • Empire rank Government rank changes to Empire
    • Cost to fabricate claims Gain a permanent claim on States region(s): North German and South Germany
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Prestige Gain 25 Prestige

decision Reform Government (Feudal Monarchy) (until 454)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • Tribal government Government is Tribal
      • No Not Steppe nomads Barbarian Tribe nor Steppe nomads Steppe Horde
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 40
    • Administrative monarch power Have at least 100 Administrative Power
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Change government to a Monarchy Feudal Monarchy

decision Technology Reform (Barbarian) (until 536)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern

Events[]

From 2 to 495, if the Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's Development development, invade wisely.

Strategy[]

Starting as the Gepids Gepids is somewhat, mainly due to their difficult starting location. They start off with a lot of neighbors, for one. With Burgundy Burgundy and Venedi Venedi to the north, Dacia Dacia and Iazyges Iazyges to the south, Quadi Quadi and Vandals Vandals to the west, and Antes Antes to the east, you should start building your army from day 1.

Alliances[]

The Goths Goths, Suebia Suebia, Lombardy Lombardy, and Marcomannia Marcomannia will make useful allies to counter any surprise attacks, and help you in annexing your hostile neighbors. Roman Empire Rome won't be an issue unless you make it one. You will want to avoid a direct border with the Roman Empire Romans until they start to collapse or until you have a strong enough army to attack them.

Expansion[]

Expanding eastwards should be the easiest route in terms of avoiding a coalition. Most of the countries around you won't really care that much because of how far your expansion will be. The Antes Antes are the easiest target for your expansion. Their allies (if any) are usually a bit weak and nothing that will be too much for you to handle. Begin fabricating on them once you secure some alliances nearby. Once the Antes have been crushed, begin slowly expanding ito your neighbors, but once again, do not border Rome Rome directly until they begin to fall, because they can easily destroy your armies (and entire game) if you are not careful. Keep expanding east until you border and completely annex the Sarmatia Sarmatia. You will get lots of manpower and tax/trade income from it, as well as low AE.

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