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Germanic Germanic Paganism refers to the theology and religious practices of the Germanic peoples from the Iron Age until their Christianization during the Classical period. It has been described as being "a system of interlocking and closely interrelated religious worldviews and practices rather than one indivisible religion" and as such consisted of polytheism, family traditions, and cults within a broadly consistent framework.

Bonuses[]

  • Land Maintenance Modifier: -10%
  • Land Forcelimit Modifier: +20%
  • Morale of Armies: +20%

Mechanics[]

Germanic Germanic Paganism is in the Germanic group, and has one heretic: Norse Norse. Every other religion ingame are considered heathen.

Germanic Germanic Paganism also possesses personal deities. Upon ruler death, the player has an option to worship one deity which will give the player unique bonuses depending on the God or Goddess chosen. The player may choose one deity once every time their ruler dies. The options are

Frijjo Frijjo

  • Diplomatic Upkeep: +3
  • Positive Relation Decay Over Time: -20%

Dunar Dunar

  • For Defense: +20%
  • Land Leader Shock: +1

Wodan Wodan

  • Morale of Armies: +10%
  • Core-Creation Cost: -10%

Tiwaz Tiwaz

  • Discipline: +5%
  • Infantry combat ability: +10%

Austro Austro

  • Production Efficiency: +10%
  • Manpower Recovery Speed: +20%

Fraujaz Fraujaz

  • Goods Produced Naturally +.1
  • Land Attrition: -10%

Decision: Hold Wodan Festival[]

Potential requirements

  • Is GermanicGermanic
  • Hasn't country modifier "Gods Pleased"

Requirements

  • Has at least 50 administrative power
  • Has at least 15% of yearly income in treasure

Upon enactment

  • Lose 50 administrative power
  • Lose 15% of yearly income
  • Gain country modifier "Gods pleased" for 1 year
    • Global missionary strength: +2%
    • Land morale: +10%
    • Stability cost modifier: -10%
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