Germanic Paganism refers to the theology and religious practices of the Germanic peoples from the Iron Age until their Christianization during the Classical period. It has been described as being "a system of interlocking and closely interrelated religious worldviews and practices rather than one indivisible religion" and as such consisted of polytheism, family traditions, and cults within a broadly consistent framework.
Bonuses[]
- Land Maintenance Modifier: -10%
- Land Forcelimit Modifier: +20%
- Morale of Armies: +20%
Mechanics[]
Germanic Paganism is in the Germanic group, and has one heretic: Norse. Every other religion ingame are considered heathen.
Germanic Paganism also possesses personal deities. Upon ruler death, the player has an option to worship one deity which will give the player unique bonuses depending on the God or Goddess chosen. The player may choose one deity once every time their ruler dies. The options are
- Diplomatic Upkeep: +3
- Positive Relation Decay Over Time: -20%
- For Defense: +20%
- Land Leader Shock: +1
- Morale of Armies: +10%
- Core-Creation Cost: -10%
- Discipline: +5%
- Infantry combat ability: +10%
- Production Efficiency: +10%
- Manpower Recovery Speed: +20%
- Goods Produced Naturally +.1
- Land Attrition: -10%
Decision: Hold Wodan Festival[]
Potential requirements
Requirements
- Has at least 50 administrative power
- Has at least 15% of yearly income in treasure
Upon enactment
- Lose 50 administrative power
- Lose 15% of yearly income
- Gain country modifier "Gods pleased" for 1 year
- Global missionary strength: +2%
- Land morale: +10%
- Stability cost modifier: -10%