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General Information Edit

In 1444 Part Of: Edit

Germany Germany is playable from January 18th 1871 to May 8th 1945, and October 3rd 1990 to the present day. Germany The German Empire was formed by Prussia Prussia following the Prussian victory during the Franco-Prussian War (1870-1871) to acquire Alsace-Lorraine/Elsaß-Lothringen from Modern France France.

See also: West Germany West Germany, East Germany East Germany, Prussia Prussia, Austria Austria, Modern France France, Poland Poland, Czechia Czechia, Italy Italy, Russia Russia, Soviet Union Soviet Union, Switzerland Switzerland, European Union European Union

Strategy Edit

Present DayEdit

The European Union StrategyEdit

As Germany, you are the strongest nation by far in the European Union. Focusing on enacting as many reforms you can in order to form the European Union European Union should be your focus.

Form Germany GermanyEdit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 20
  • Is not a subject nation
  • Is not a nomad nation
  • Is not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the German Region
  • Set government rank to Empire Empire.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

German Ideas and Traditions (1871-1934, 1990-present) Edit

Traditions:

  1. +10% Infantry Combat Ability
  2. −25% Mercenary Maintenance

Ideas:

  1. Zunft: +10% Production Efficiency
  2. Fruhlings und Herbstmesse: +10% Domestic Trade Power & +5% Trade Efficiency
  3. Reichskreis: +1 Diplomatic Reputation
  4. Polizeiordnung: -1 National Unrest
  5. Cuius Regio, Eius Religio: +1% Missionary Strength
  6. Thurn und Taxis: +1 Diplomatic Relations
  7. Residenzstadt: +1 Yearly Prestige

Ambitions:

  1. -5% Tech Cost

Nazi Ideas and Traditions (1934-1945) Edit

For Germany to have Nazi Ideas, your government must be a Fascist Dictatorship.

Traditions:

  1. +10% Infantry Combat Ability
  2. -1 Max Promoted Cultures

Ideas:

  1. Führerprinzip: +1 Yearly Army Tradition
  2. Lebensraum: -25% Core-Creation Cost
  3. Concentration Camps: -2 National Unrest
  4. Blitzkreig: +2 Land Leader Maneuver
  5. Heim ins Reich: -1 Tolerance of Heathens & -10% Culture Conversion Cost
  6. Lebensborn: +20% Manpower Recovery Speed
  7. Total War: +15% Morale of Armies & -10% Cost of Reducing War Exhaustion

Ambitions:

  1. +5% Discipline

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