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General InformationEdit

Gerrha Gerrha is a Bedouin Tribe in the Arabian Peninsula, directly south of Persia. Gerrha is playable from 2 to 220.

See also: Masqat, Parthia

StrategyEdit

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Gerrhan Ideas and Traditions Edit

Traditions:

  1. +0.5 Attrition for Enemies
  2. +5% Trade Steering

Ideas:

  1. Qawaim Triangles: -5% Technology Cost
  2. Hagar System: +10% Fort Defense
  3. Greek Trade: +25% Trade Range Modifier
  4. Taym Al Lat: +10% Trade Steering
  5. Persian Gulf: +15% Galley Combat Ability
  6. The Richest of the Arabs: +10% Trade Efficiency
  7. Ornate Villages: +1 Yearly Prestige

Ambitions:

  1. +305 Naval Force Limit Modifier

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