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General Information Edit

Ghassanids Ghassanids are a Bedouin tribe located in the upper Arabian Peninsula. They are playable from 220-425.


See also: Byzantium, Sassanid

Strategy Edit

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Ghassanid Ideas and Traditions Edit

Traditions:

  1. -15% Advisor Cost

Ideas:

  1. Foederati of Palestine: +10% Infantry Combat Ability
  2. Roman Client State: +2 Diplomatic Relations
  3. Patronisation fo the Arts: -1 National Unrest
  4. Monophysitism: +2% Missionary Strength
  5. Success against Persia: +10% Morale of Armies
  6. Trade Route Guards: +1 Yearly Army Tradition
  7. Urbanisation: -5% Technology Cost

Ambitions:

  1. +5% Discipline

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