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Gothia Gothia is a Germanic Germanic Culture Gothic Steppe nomads barbarian tribe located in the Hinterpommern area of the North Germany region of Western Europe, the West Prussia area of the Baltic region and the Wielkopolska area of the Poland region, both being located in the Eastern Europe subcontinent. The barbarian tribe exists at the start of the timeline year 2, with core cores, bordering fellow Germanic Germanic Lemovia Lemovia to the west, Burgundy Burgundy to the southwest and Sciria Sciria to the south, Romuva Romuva Prussia Prussia to the east and the waters of the Southern and Eastern Baltic Seas to the north.

Gothia will conduct it's first migration to the Ruthenia region of Eastern Europe in 150, but eventually gets conquered by Slavic Slavic Venedi Venedi.

Gothia will re-emerge again with its core cores in the Crimea area, Pontic Steppe region of the Eastern Europe subcontinent from Ostrogoths Ostrogoths and Hellenic Hellenic Rome Rome land in 370, finally conquered by Tengri Tengri Khazaria Khazaria in 750, losing itscorecores and never appearing on-map again. the successor of Gothia emerges as Principality of Theodoro Theodoro.

Called "CrimeanGoths" on-file

See also: Ostrogoths Ostrogoths, Visigoths Visigoths, Theodoro Theodoro, Rugiland Rugiland, Pomerania Pomerania, Prussia (Baltic) Prussia (Baltic), Venedi Venedi, Burgundy Burgundy, Vandalia Vandalia

History[]

The Goths Goths starts off as a Germanic, Barbarian Tribe located in the Polish region. They will later migrate towards the Crimean region, where they would eventually settle down. Meanwhile the other Germanic migrants assimilated or merged with different cultures, the Gothic culture managed to survive well into the 15th century through Theodoro Theodoro (the last Gothic and Roman state before it was finally annexed by the Ottomans Ottoman Turks in 1475).

Events[]

From 2 to 495, if the Rome Roman Empire, West Rome Western Roman Empire, Byzantium Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's Development development, invade wisely. In order to to this, you must fight your way through Burgundy Burgundy, the Gepidia Gepidia, and then Quadi Quadi, Dacia Dacia, or Iazyges Iazyges to border the Roman Empire Roman Empire or Byzantine Byzantine Empire.

Strategy[]

Roman-Parthian War[]

You started here in the region of Gothiscandza Gothiscandza. (Present day Poland Poland.) Where you border Burgundy Burgundy to the south, Venedi Venedi to the east, File:Old Prussia.png Old Prussia to the northeast, Pomerania Pomerania to the northwest, and Vandals Vandals to the southwest. Build up your army to the maximum Land force limitforce limit. Afterwards. You will start your expansion by taking out Pomerania Pomerania. and then take out File:Old Prussia.png Old Prussia. Since this country is RomuvaRomuva. The province will get Global unrest-3 Local unrest if is not state religion of RomuvaRomuva.

Expansion into Gothiscandza Gothiscandza (Present day Poland Poland)[]

After you take out Pomerania Pomerania and File:Old Prussia.png Old Prussia. It is time to expand into the borders of Present day Poland Poland. The first priority is to start taking out the GermanicGermanic neighbors of Burgundy Burgundy. and Vandals Vandals. But you will get large amounts of Aggressive expansion impactAggressive expansion afterwards. and the GermanicGermanic countries such as Gepidia Gepidia. Quadi Quadi. and Rugii Rugii will form a Coalitioncoalition against you. and then take out the weak SlavicSlavic country Venedi Venedi.

Expansion into Germania Germania (Part 1)[]

After you finished the expansion into region of Gothiscandza Gothiscandza. (Present day Poland Poland.) It is time to make the whole Germania Germania under your control. But you still have large amounts of Aggressive expansion impactAggressive expansion. You will have to start Cost to fabricate claimsFabricate claim on neighboringGermanicGermanic countries such as Lombardy Lombardy. Hermunduria Hermunduria. and Rugii Rugii. while you wait for the Aggressive expansion impactAggressive expansion to decay. Once your Aggressive expansion impactAggressive expansion goes down to zero. You may want to start declaring war on GermanicGermanic countries in the region of Germania Germania. Once you have annexed the Lombardy Lombardy. Hermunduria Hermunduria. and Rugii Rugii. You may want settle down your expansion or Continue.

Expansion into Carpathia[]

After you settled down the expansion into region of Germania Germania. You will start your expansion into the region of Carpathia. There is some mountainous province. Even the region of Dacia Dacia. (Present Day Romania Romania) You may notice that there is two germanic nations here. Your main obstacle of expanding Carpathia is ZamolxismZalmoxist Country known as Dacia Dacia. But there is Iranian country in Carpathia know as iazyges iazyges. You will start Cost to fabricate claimsFabricate claims on Gepidia Gepidia or Quadi Quadi. Once you have done fabricate claims on the province.

When you fight the nations in Carpathia. You should not attack the enemy unit in the mountain province. Or your units will get -2 Terrain penalty which you will lose the battle very quickly. You should attack the enemy on the Grasslands or Farmland province. which gives no penalty to your unit whatsoever.

Once you have done annexing the all the Carpathian nations. You will continue your expansion into Germania Germania or start your expansion into Sarmatia Sarmatia. (Present day Ukraine Ukraine)

Expansion into Germania Germania (Part 2)[]

You have finished the expansion of Carpathia. You will continue your expansion into Germania Germania. Which will be final one. You will be one step closer to unite all of GermanicGermanic tribes under your banner. Germania Germania. Suebia Suebia. Frisia Frisia. Francia Francia. Saxony Saxony. Alemannia Alemannia. Cheruscia Cheruscia. and Anglia Anglia is all that remains in the region of Germania Germania. Declare war on Germanic nations to continue to expanding and to annex the neighboring GermanicGermanic nations. This expansion will enable you to form Germany Germany. Once all of Germania Germania is now under your control. You will able now form Germany Germany after you finished the campaign.

Decisions[]

decision Form German Nation[]

  • Requirement(s):
    • Administrative technology Administrative Technology at least 20
    • Is Independent or a Tributary
    • No Not a Steppe nomads nomad nation
    • At Peace
    • Is No NOT the Emperor of the Holy Roman Emperor HRE
    • core Own core Province province(s): Hamburg (44), Zwerin (46), Berlin (50), Braunschweig (57), Dresden (61), Thuringen (63), Munchen (85), Nurnberg (67), Hessen (81), Koln (85), Pfalz (1761), Augsburg (1868), and Frankfurt (1876)
    • Yes One of the following must be true:
      • core Own core Province province(s): Kunnegsgarbs (41)
      • core Own core Province province(s): Elsass (75)
  • Effect(s):
    • Country changes to Germany Germany
    • Will No no longer be part of the Holy Roman Emperor HRE
      • 'Country breaks out of the Empire' event happens
    • Empire rank Government rank changes to Empire
    • Cost to fabricate claims Gain a permanent claim on States region(s): North German and South Germany
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Prestige Gain 25 Prestige

decision Reform Government (Feudal Monarchy) (until 600)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • Tribal government Government is Tribal
      • No Not Steppe nomads Barbarian Tribe nor Steppe nomads Steppe Horde
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 40
    • Administrative monarch power Have at least 100 Administrative Power
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Change government to a Monarchy Feudal Monarchy

decision Technology Reform (Barbarian) (until 600)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern
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