Gothia is a Germanic Gothic barbarian tribe located in the Hinterpommern area of the North Germany region of Western Europe, the West Prussia area of the Baltic region and the Wielkopolska area of the Poland region, both being located in the Eastern Europe subcontinent. The barbarian tribe exists at the start of the timeline year 2, with cores, bordering fellow Germanic Lemovia to the west, Burgundy to the southwest and Sciria to the south, Romuva Prussia to the east and the waters of the Southern and Eastern Baltic Seas to the north.
Gothia will conduct it's first migration to the Ruthenia region of Eastern Europe in 150, but eventually gets conquered by Slavic Venedi.
Gothia will re-emerge again with its cores in the Crimea area, Pontic Steppe region of the Eastern Europe subcontinent from Ostrogoths and Hellenic Rome land in 370, finally conquered by Tengri Khazaria in 750, losing itscores and never appearing on-map again. the successor of Gothia emerges as Principality of Theodoro.
Called "CrimeanGoths" on-file
See also: Ostrogoths, Visigoths, Theodoro, Rugiland, Pomerania, Prussia (Baltic), Venedi, Burgundy, Vandalia
History[]
The Goths starts off as a Germanic, Barbarian Tribe located in the Polish region. They will later migrate towards the Crimean region, where they would eventually settle down. Meanwhile the other Germanic migrants assimilated or merged with different cultures, the Gothic culture managed to survive well into the 15th century through Theodoro (the last Gothic and Roman state before it was finally annexed by the Ottoman Turks in 1475).
Events[]
From 2 to 495, if the Roman Empire, Western Roman Empire, Byzantine Empire, or Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's development, invade wisely. In order to to this, you must fight your way through Burgundy, the Gepidia, and then Quadi, Dacia, or Iazyges to border the Roman Empire or Byzantine Empire.
Strategy[]
Roman-Parthian War[]
You started here in the region of Gothiscandza. (Present day Poland.) Where you border Burgundy to the south, Venedi to the east, File:Old Prussia.png Old Prussia to the northeast, Pomerania to the northwest, and Vandals to the southwest. Build up your army to the maximum force limit. Afterwards. You will start your expansion by taking out Pomerania. and then take out File:Old Prussia.png Old Prussia. Since this country is Romuva. The province will get -3 Local unrest if is not state religion of Romuva.
Expansion into Gothiscandza (Present day Poland)[]
After you take out Pomerania and File:Old Prussia.png Old Prussia. It is time to expand into the borders of Present day Poland. The first priority is to start taking out the Germanic neighbors of Burgundy. and Vandals. But you will get large amounts of Aggressive expansion afterwards. and the Germanic countries such as Gepidia. Quadi. and Rugii will form a coalition against you. and then take out the weak Slavic country Venedi.
Expansion into Germania (Part 1)[]
After you finished the expansion into region of Gothiscandza. (Present day Poland.) It is time to make the whole Germania under your control. But you still have large amounts of Aggressive expansion. You will have to start Fabricate claim on neighboringGermanic countries such as Lombardy. Hermunduria. and Rugii. while you wait for the Aggressive expansion to decay. Once your Aggressive expansion goes down to zero. You may want to start declaring war on Germanic countries in the region of Germania. Once you have annexed the Lombardy. Hermunduria. and Rugii. You may want settle down your expansion or Continue.
Expansion into Carpathia[]
After you settled down the expansion into region of Germania. You will start your expansion into the region of Carpathia. There is some mountainous province. Even the region of Dacia. (Present Day Romania) You may notice that there is two germanic nations here. Your main obstacle of expanding Carpathia is Zalmoxist Country known as Dacia. But there is Iranian country in Carpathia know as iazyges. You will start Fabricate claims on Gepidia or Quadi. Once you have done fabricate claims on the province.
When you fight the nations in Carpathia. You should not attack the enemy unit in the mountain province. Or your units will get -2 Terrain penalty which you will lose the battle very quickly. You should attack the enemy on the Grasslands or Farmland province. which gives no penalty to your unit whatsoever.
Once you have done annexing the all the Carpathian nations. You will continue your expansion into Germania or start your expansion into Sarmatia. (Present day Ukraine)
Expansion into Germania (Part 2)[]
You have finished the expansion of Carpathia. You will continue your expansion into Germania. Which will be final one. You will be one step closer to unite all of Germanic tribes under your banner. Germania. Suebia. Frisia. Francia. Saxony. Alemannia. Cheruscia. and Anglia is all that remains in the region of Germania. Declare war on Germanic nations to continue to expanding and to annex the neighboring Germanic nations. This expansion will enable you to form Germany. Once all of Germania is now under your control. You will able now form Germany after you finished the campaign.
Decisions[]
Form German Nation[]
- Requirement(s):
- Administrative Technology at least 20
- Is Independent or a Tributary
- Not a nomad nation
- At Peace
- Is NOT the Emperor of the HRE
- Own core province(s): Hamburg (44), Zwerin (46), Berlin (50), Braunschweig (57), Dresden (61), Thuringen (63), Munchen (85), Nurnberg (67), Hessen (81), Koln (85), Pfalz (1761), Augsburg (1868), and Frankfurt (1876)
- One of the following must be true:
- Effect(s):
- Country changes to Germany
- Will no longer be part of the HRE
- 'Country breaks out of the Empire' event happens
- Government rank changes to Empire
- Gain a permanent claim on region(s): North German and South Germany
- Gain 'Increased Centralization' for 20 years
- Gain 25 Prestige
Reform Government (Feudal Monarchy) (until 600)[]
- Requirement(s):
- Effect(s):