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Religion hellenism Hellenism refers to the various pantheons worshiped in the Rome Roman Empire, particularly within modern Italy Italy and Greece Greece. The head of this pantheon is Jupiter Jupiter, although in Greece Greece, Jupiter was called 'Zeus'.

See also: Religion hellenism Hellenic countries, Religion druidism Druidism, Religion nabatean Nabataean, Religion zamolxism Zamolxist, Rome Rome, Indo-Greeks Indo-Greeks

Mechanics Edit

Hellenism is in the Greco-Roman (Hellenistic) religion group, Religion druidism Druidism, Religion nabatean Nabataean, and Religion zamolxism Zamolxist are considered heretics. Every other religion will be considered heathens.

The deity mechanic allows the player to chose one of the six deities to worship, giving bonuses that last until the death of the current ruler.

Jupiter Jupiter

  • National unrest -1 National Unrest
  • Morale of armies +10% Morale of Armies

Juno Juno

  • Defensiveness+20% Fort Defense
  • Core-creation cost-10% Core-Creation Cost

Neptune Neptune

  • Morale of navies+15% Morale of Navies
  • Goods produced modifier+15% Goods Produced Modifier

Apollo Apollo

  • Production efficiency+10% Production Efficiency
  • National tax modifier+10% National Tax Modifier

Mars Mars

  • Morale of armies+10% Morale of Armies
  • Discipline+2.5% Discipline

Venus Venus

  • Manpower recovery speed+25% Manpower Recovery Speed
  • Heir chance+50% Increased Chance of New Heir

DecisionsEdit

Keep the FeriaeEdit

Requirements:

  • Is Religion hellenism Hellenic
  • Hasn't country modifier Gods Pleased
  • IconPowerAdministrative Administrative Power at least 50
  • Has at least 15% of yearly income in treasure

Upon enactment:

  • Lose IconPowerAdministrative 50 Administrative Power
  • Lose 15% of yearly income
  • Gain country modifier Gods Pleased for 1 year
    • Missionary strength +2% Missionary Strength
    • Morale of armies +10% Morale of Armies
    • Stability cost modifier -10% Stability Cost Modifier

Reform Religion hellenism HellenismEdit

Requirements:

  • Administrative tech Administrative Tech at least 9
  • IconPowerAdministrative Administrative Power at least 50
  • Own at least 20 provinces in the Chalcedonism Christian religious group.

Upon Enactment:

  • Lose IconPowerAdministrative 50 Administrative Power
  • Gain country modifier Reformed Clergy until the end of the game.
    • +10% Stability cost modifier Stability Cost Modifier
    • +1% Missionary strength Missionary Strength
    • +1 Tolerance own Tolerance of the True Faith
    • -2 Tolerance heathen Tolerance of Heathens