General Information[]
Hermunduria is a Germanic Rhenish barbarian tribe in the Thuringia, South Saxony and Erzgebirge areas, North Germany region, of the Western Europe subcontinent; existing at the start of the 'Pre-Roman-Parthian War' era. Present, with cores, in the year 2 the barbarians border fellow Germanic countries ( Cheruscia northwest, Alemannia southwest, Suebia south, Marcomannia southeast, Vandals northeast and Lombardy north).
Hermunduria, losing its cores, will be annexed by Germanic Thuringia on 390 and will never appear on the map for the rest of the timeline.
By the year 600, the barbarian tribe will reform into a monarchy.
Called "Hermunduri" on-file.
See also: Cherusci, Alemanni, Suebi, Marcomannia, Vandals, Lombardy, Huns
Decisions[]
Form German Nation[]
- Requirement(s):
- Germany does not exist
- Is not:
- Culture Group is Germanic
- None of the following must be true:
- is not colonial nation
- One of the following must be true:
- Administrative Technology at least 20
- Is Independent or a Tributary
- Is not a nomad nation
- Is not at war
- Is NOT the Emperor of the HRE
- Own core province(s): Hamburg (44), Zwerin (46), Berlin (50), Braunschweig (57), Dresden (61), Thuringen (63), Munchen (65), Nurnberg (67), Hessen (81), Koln (85), Pfalz (1761), Augsburg (1868), and Frankfurt (1876)
- One of the following must be true:
- Effect(s):
- Country changes to Germany
- Will no longer be part of the HRE
- Government rank changes to Empire
- Gain a permanent claim on region(s): North German and South Germany
- Gain 'Increased Centralization' for 20 years
- Gain 25 Prestige
Form Westphalia[]
- Requirement(s):
- Is not: Holy Roman Empire, Hanover, The Papal State, Germany, Prussia, Switzerland, West Germany, East Germany or European Union
- Westphalia does not exist
- Does not have Celestial Empire government reform
- One of the following must be true:
- Is not a colonial nation
- One of the following must be true:
- Administrative Technology at least 10
- Is Independent or a Tributary
- Is not a Nomad nation
- Is not at war
- One of the following must be true:
- Own core province(s): Altmark (52), Westfalen (82), Hannover (1758), Cassel (1762) and Paderborn (3107)
- Effect(s):
- Cassel (1762) is the Capital
- Country changes to Westphalia
- Change Government Rank to Kingdom
- One random owned province:
- Gain 'Increased Decentralization' for 20 years
- Gain a permanent claim on Area(s): Westphalia and Lower Saxony
- Gain a permanent claim on province(s): Altmark (52), Hessen (81) and Kassel (1762)
- Gain 25 Prestige
Great Migration[]
- Requirement(s):
- Effect(s):
Reform Government (Barbarian Tribe to Salic Monarchy) (until 600)[]
- Requirement(s):
- Effect(s):
Technology Reform (Barbarian) (until 600)[]
- Requirement(s):
- Effect(s):
Events[]
From 2 to 495, if the Roman Empire, Western Roman Empire, Byzantine Empire, or Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.
Strategy[]
Follow the guide above about making your way towards the Roman Empire. You want to get their before they begin to collapse, that way other Barbarians don't beat you in the race for Rome.