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General Information Edit

Heruli Heruli is playable from January 1st, 2 to 833. Heruli borders the Jutes Jutes to the west. Heruli will later migrate down into Moravia during the Migration Period.

See also: Jutes, Denmark

StrategyEdit

From 2 to 495, if the Roman Empire Roman Empire, WestRome Western Roman Empire, Byzantine Byzantine Empire, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

DecisionsEdit

Form Denmark (2-380)Edit

Requirements:

Upon Enactment:

  • Country changes to Denmark Denmark
  • Gain28px-Prestige25 Prestige
  • Gain permanent claim to Skaneland, Jutland, and Denmark areas
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Scandinavia (2-380)Edit

Requirements:

  • Primary Culture is in the Scandinavian Culture Group
  • Is not:
  • Scandinavia Scandinavia does not exist
  • Administrative Technology is at least 65
  • Is not a Subject Nation
  • Is not a Nomad Nation
  • At Peace
  • Owns Core:
    • Stockholm (1)
    • Skane (6)
    • Vastergotland (7)
    • Sjaelland (12)
    • Jylland (15)
    • Akershus (17)

Upon Enactment:

  • Country changes to Scandinavia Scandinavia
  • Gain28px-Prestige10 Prestige
  • Gain a permanent claim on the Scandinavian Region
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Germany (380-833)Edit

Requirements:

  • Primary culture is in the Germanic Culture Group except:
    • Dutch, Flemish, Anglo-Saxon, and Austrian
  • Is not:
  • Germany Germany does not exist
  • Administrative Technology at Least 15
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not the Holy Roman Emperor
  • At Peace
  • Owns Core Province: Mecklenburg, Brandenburg, Altmark, Lüneburg, Brunswick, Anhalt, Saxony, Leipzig, Thüringen, Nürnberg and Alsace or Ostpreussen

Upon Enactment:

  • Country changes to Germany Germany
  • Gain28px-Prestige25 Prestige
  • Set government rank to Empire
  • Gain a permanent claim on the German Region
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Reform GovernmentEdit

Requirements:

  • At peace
  • Administrative Power of at least 100
  • One of the following must be true:
    • is in the Christian
    • is in the Muslim group
    • is Jewish
    • is Zoroastrian

Upon Enactment:

  • Lose 100 Administrative Power
  • Lose 1 Stability
  • Type of Government Changed to Feudal Monarchy

Tech Reform (2-600)Edit

Requirements:

  • At peace
  • Administrative Technology of at least 19
  • Administrative Power of at least 100
  • Do not have: Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose 100 Administrative Power
  • Tech Group is changed to "Western"
  • Unit Types change to "Western"

Norse Ideas and TraditionsEdit

Traditions:

  1. +25% National Sailors Modifier
  2. -15% Ship Costs

Ideas:

  1. Viking Raids: +15% Morale of Navies
  2. Norse Exploration: +40% Colonial Range & Global Settler Increase
  3. Norse Colonization: +1 Colonists & Can Recruit Explorers and Conquistadors
  4. Adopt Feudal System: +10% Production Efficiency
  5. Valhalla Awaits: +15% Morale of Armies
  6. Encouraged Fishing: +10% Goods Produced Modifier
  7. Implement Hogting: -10% Stability Cost Modifier

Ambitions:

  1. +5% Discipline

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