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General Information[]

Herulia Herulia, at its start, is a Norse Norse Culture Scanian Steppe nomads barbarian tribe located in the Denmark and Skâneland areas, Scandinavia region of the Western Europe subcontinent. The barbarian tribe exists at the start of the timeline year 2, with core cores, bordering fellow Norse Norse Jutland Jutland west, uncolonized native land north and the waters of the Baltic Sea region southwest.

Herulia Herulia will cede Province Siâland (12) and ProvinceLaaland (1983) to Denmark Denmark in 340, being left just with States Skâneland and Province Bornholm (1981). In 380, Herulia will be partitioned between West Geats West Geats, Denmark Denmark, and East Geats East Geats, losing its core cores and never appearing on the map again.

Called "Heruli" on-file

See also: Jutland Jutland. Denmark Denmark.



Decisions[]

decision Form Scandinavia[]

  • Requirement(s):
    • Scandinavia Scandinavia No does not exist
    • Is not:
    • Culture Culture Group is Nordic
    • Colonial nation Is No not a colonial nation
    • Yes One of the following must be true:
      • Colonial nation Is No not a former colonial nation
      • Colonial nation Is a former colonial nation
        • No Not AI
    • Administrative technology Administrative Technology at least 65
    • Is free or a tributary
    • Steppe nomads Is No not a nomad country
    • War Is No not at war
    • core Own core Province province(s): Birka (1), Lund (6), Skaraborg (7), Sjaelland (12), Vestjylland (15), and Akershus (17)
  • Effect(s):
    • Change country into Scandinavia Scandinavia
    • Holy Roman Emperor Country is No no longer part of the HRE
    • Kingdom rank Change Government Rank to Kingdom
    • Cost to fabricate claims Gain a permanent claim on States Region(s): Scandinavia
    • Gain 'Increased Centralization' for 20 years
      • Local unrest +1.00 National Unrest
      • Autonomy -0.05 Monthly Autonomy Change
    • Prestige Gain 10 Prestige

decision Reform Government (Feudal Monarchy) (until 831)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • Tribal government Government is Tribal
      • No Not Steppe nomads Barbarian Tribe nor Steppe nomads Steppe Horde
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 40
    • Administrative monarch power Have at least 100 Administrative Power
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Change government Change government to a Monarchy Feudal Monarchy

decision Technology Reform (Barbarian) (until 600)[]

  • Requirement(s):
    • Barbarian technology group Technology group is Barbarian
    • War Is No not at war
    • Administrative technology Administrative Technology is at least 19
    • Administrative monarch power Administrative Power is at least 100
    • Tribal government Government is No not a tribe
  • Effect(s):
    • Administrative monarch power Lose 100 Administrative Power
    • Stability Lose 1 Stability
    • Culture If the culture is:
      • Germanic, Scandinavian, British, Gaelic, Latin, Iberian, French or Basque then
      • Western technology group Technology Group changes to Western
      • Western technology group Unit Type changes to Western
    • Culture If the culture is No none of those above:
      • Eastern technology group Technology Group changes to Eastern
      • Eastern technology group Unit Type changes to Eastern

Strategy[]

If starting before 340, you can usually culture switch to CultureDanish with a fair bit of ease (but you should try to do it before annexing any CultureJute land). This will allow you to form Denmark Denmark as soon as you conquer and corecore Jutland Jutland's provinces, and therefore giving you non-default missions and, if you wish, to switch away from NorseNorse ideas.

If beginning in the earliest start dates, the only way for Herulia Herulia to expand is south, and the only country that you can invade without using naval units is Jutland Jutland. If you annex Jutland Jutland, the next country you will border will be Anglia Anglia to the south, and then your options for countries to invade will open up. You will be able to expand for some more time before bordering Rome Rome. Your ability to expand eastward should be functionally unlimited for some time as long as you are powerful enough to take on GermanicGermanic tribes and their allies. You can also expand into the region of Britain to your west to gain more land. This can be done by diplomatically vassalizing a small country like Icenia Icenia or Kent Kent, or by going to war and taking their land in a peace treaty. If you do choose to go to war, you might have to declare war without a casus belli.

Rome Rome, unless it collapses early, will likely be your biggest threat for a considerable amount of time. If you choose not to ally with any powerful countries, and you don't want to wait for the Migration Age, then you will probably have to go to war with Rome Rome and its vassals by yourself. To be able to support an army powerful enough to defeat Rome Rome, you might have to conquer a considerable portion of Germany and Britain.

If you do choose to wait until the Migration Age to invade, then you should make sure you have a border with Byzantium Byzantium, Gallia Gallia, Rome Rome, or West Rome West Rome, so that you can take the decisionGreat Migration decision as soon as you are able to. If you have a lot of provinces, you should consider not taking the decisiondecision, as it will remove any provinces you had before the war (do keep in mind, however, that this effect cannot reduce you to below 8 provinces).

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