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General InformationEdit

Iazyges The Iazyges are a Sarmatian Barbarian Tribe located in eastern Hungary, bordering Rome Rome to the southwest, Quadi Quadi to the northwest, the Gepids Gepids to the north, and Dacia Dacia to the east. The Iazyges are playable from January 1st, 2, to 376.

See also: Rome Rome, Quadi Quadi, Gepids Gepids, Dacia Dacia, Sarmatians Sarmatians

StrategyEdit

From 2 to 495, if Rome Rome, West Rome West Rome, Byzantium Byzantium, or Gallia Gallia is collapsing, any barbarian tribe can auto-annex some occupied provinces given if you are at war with them. This is limited, you can only annex up to 4 times your country's base tax, invade wisely.

DecisionsEdit

Form Persia Persian NationEdit

Requirements:

Upon Enactment:

  • Country changes to Persia Persia
  • Set government rank to Kingdom Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • If technology group is Nomad Nomad, tech group and unit type changes to Muslim Muslim
  • Gain28px-Prestige25 Prestige
  • Persian becomes the new Primary Culture
  • Gain permanent claim on the Persia region
  • Trigger country event New Traditions & Ambitions.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Mughals Mughal EmpireEdit

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a Subject colony icon colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a Icon vassal subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Government monarchy Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Reform Government Edit

Requirements:

  • At peace
  • IconPowerAdministrative Administrative Power of at least 100
  • One of the following must be true:
    • is in the Catholicism Christian religious group
    • is in the Sunni Islam Muslim religious group
    • is Religion judaism Jewish
    • is Religion zoroastrianism Zoroastrian

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Type of Government Changed to Government monarchy Salic Monarchy

Tech Reform Edit

Requirements:

  • At peace
  • Administrative tech Administrative Technology of at least 19
  • IconPowerAdministrative Administrative Power of at least 100
  • Do not have: Government tribal Barbarian Tribe, Tribal Despotism, Tribal Democracy, Tribal Federation

Upon Enactment:

  • Lose IconPowerAdministrative 100 Administrative Power
  • Lose Icon stability 1 Stability
  • Tech Group is changed to Western Western
  • Unit Types change to Western Western

Black ShamanismEdit

  • Ruler has IconPowerAdministrative Administrative Skill of at least 3
  • Do NOT have modifier Yellow Shamanism

Upon Enactment:

  • Gain modifier Black Shamanism (Missionary strength +2 Missionary Strength) until the end of the campaign.

Yellow ShamanismEdit

  • Ruler has IconPowerAdministrative Administrative Skill of at least 3

Upon Enactment:

  • Gain modifier Yellow Shamanism (Tolerance heathen +2 Tolerance of Heathens) until the end of the campaign.

Enforce our HeritageEdit

  • Neighboring country is not in Eastern religion group
  • Icon stability Stability at least 1

Upon Enactment:

  • Gain modifier Enforcing our Heritage (Missionary strength +2 Missionary Strength, Tolerance heathen -1 Tolerance of Heathens) until the end of the campaign.

Iazyges Ideas and Traditions Edit

Traditions:

  1. +15% Cavalry Combat Ability
  2. +25% Looting Speed

Ideas:

  1. Nomadic Masters: +1 Leader Land Maneuver
  2. Sarmatian Allies: +1 Diplomatic Reputation
  3. Sarmatae Limigantes: +15% National Tax Modifier
  4. Conflict with Rome: +15% Morale of Armies
  5. Pannonian Plain: +10% Goods Produced Modifier
  6. Lasting Independence: +25% Hostile Core-Creation Cost on us
  7. Nomadic Cattle Herding: +10% Trade Efficiency

Ambitions:

  1. +1 Leaders Without Upkeep