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General Information Edit

Iberia Iberia is a Georgian kingdom that starts off as a vassal of the Rome Roman Empire. Iberia is playable from 2 through 580; 607 through 628; and from 654 to 1122, where Iberia is annexed by Georgia Georgia.

Throughout Iberia's history, the country will adapt the religion of whoever has subjugated them (Religion hellenismHellenic from the Rome Romans, Religion zoroastrianism Zoroastrian from the Sassanids Sassanids, Religion chalcedonismChalcedonian from the Byzantium Byzantines, and Religion sunni Sunni from the Abbasid Abbasids).

See also: Pontus Pontus, Albania (Caucasian) Albania, Armenia Armenia, Alans Alans, Rome Rome, Sassanid Sassanids, Byzantium Byzantium, Abbasid Abbasid, Georgia Georgia, Abkhazia Abkhazia, Kakheti Kakheti

StrategyEdit

DecisionsEdit

Unite Georgia GeorgiaEdit

Requirements:

  • Administrative tech Administrative Technology at least 15
  • Georgia Georgia does not exist
  • At Peace
  • Is Independent or a Tributary
  • Is not a Government steppe horde nomad nation
  • Owns Core-creation cost core provinces:
    • Imereti, Qartli, Kakheti, Kars, Kartli
  • One of the following must be true
    • Owns Core-creation cost core province:
      • Mingrelia
    • Owns Core-creation cost core province:
      • Guria
    • Owns Core-creation cost core province:
      • Oltu

Upon Enactment:

  • Country changes to Georgia Georgia.
  • Set government rank to Kingdom Kingdom if Duchy Duchy.
  • Gain a permanent claim on the Kartli-Kakheti, Samtskhe, and Imereti areas.
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Keep the Feriae (2-270, 298-334)Edit

Requirements:

  • Is Religion hellenism Hellenic
  • Hasn't country modifier Gods Pleased
  • IconPowerAdministrative Administrative Power at least 50
  • Has at least 15% of yearly income in treasure

Upon enactment:

  • Lose IconPowerAdministrative 50 Administrative Power
  • Lose 15% of yearly income
  • Gain country modifier Gods Pleased for 1 year
    • Missionary strength +2% Missionary Strength
    • Morale of armies +10% Morale of Armies
    • Stability cost modifier -10% Stability Cost Modifier

Reform Religion hellenism Hellenism (2-270, 298-334)Edit

Requirements:

  • Administrative tech Administrative Tech at least 9
  • IconPowerAdministrative Administrative Power at least 50
  • Own at least 20 provinces in the Catholicism Christian religious group.

Upon Enactment:

  • Lose IconPowerAdministrative 50 Administrative Power
  • Gain country modifier Reformed Clergy until the end of the game.
    • +10% Stability cost modifier Stability Cost Modifier
    • +1% Missionary strength Missionary Strength
    • +1 Tolerance own Tolerance of the True Faith
    • -2 Tolerance heathen Tolerance of Heathens

Iberian Ideas and Traditions Edit

Traditions:

  1. +1 Land Leader Shock

Ideas:

  1. Roman Imperial Protection: +1 Yearly Prestige
  2. Likhi Range: +25% Fort Defense
  3. Mtskheta: +25% Land Force Limit Modifer
  4. Saeritastavos: -1 National Unrest
  5. Armazi: +2 Tolerance of the True Faith
  6. Saint Nino: +2% Missionary Strength
  7. Caucasian Mountaineers: +10% Infantry Combat Ability

Ambitions:

  1. +1 Advisors