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General InformationEdit

Iraq gains cores February 10th, 1258 and is playable from October 3rd, 1932 to the present day.

See also: Kuwait, Iran, United States of America, Islamic State, Syria, Turkey, Saudi Arabia

StrategyEdit

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Restore the Caliphate (1969-present) Edit

Requirements:

  • Power points is 100 in:
    • Administrative
    • Military
    • Diplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba
    • Tunis
    • Fez
    • Mecca
    • Medina
    • Damascus
    • Aden
    • Muscat
    • Baghdad
    • Samarkand
    • Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% Stability Cost Modifier
    • +2% Missionary Strength
    • +2 Tolerance of the True Faith
    • +1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative
    • Military
    • Diplomatic

Iraqi Ideas and Traditions Edit

Traditions:

  1. +10% Infantry Combat Ability

Ideas:

  1. Maqam: -1 National Unrest
  2. Basrah: +10% Global Trade Power
  3. Arid Climate: +1 Attrition for Enemies
  4. Sumer: +1 Yearly Legitimacy
  5. British Rule: +1 Yearly Naval Tradition
  6. Church of the East: +2 Tolerance of Heathens
  7. Two Rivers: +20% National Manpower Modifier

Ambitions:

  1. +1 Yearly Prestige

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