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General Information Edit

Islamic State The Islamic State is the in-game version of ISIS. The Islamic State borders Syria Syria and Iraq Iraq, Turkey Turkey, and Flag of Iran Iran. The Islamic State does not have any cores on any province. The only way for ISIS to form is a successful Islamic nationalists revolt. The only way to get Islamic nationals is to start the game with them.

See also: Syria, Iraq, Iran, Turkey

Strategy Edit

Now you should seek an alliance with Egypt Egypt and other powers that are on the other side of you neighbors. Since Syria Syria and Iraq Iraq are going to be your first targets, you are going to need the support from allies in order to defeat your two enemies.

You should start your world conquest by invading Kuwait Kuwait. They are a one province nation bordering you, with a smaller army, and usually no allies, easy prey.

DecisionsEdit

Form ArabiaEdit

Requirements:

  • Primary culture is in the Arabic Culture Group
  • Arabia Arabia does not exist
  • Administrative Technology at Least 55
  • Is Not a Subject Nation
  • Is Not a Nomad Nation
  • Is Not a Colonial Nation
  • At Peace
  • Owns Core Province: Alexandria, Cairo, Aleppo, Jerusalem, Damascus, Medina, Mecca, Aden, Sanaa, Al-Aridand, Qatif, Muscat, Nizwa, and Baghdad

Upon Enactment:

  • Country changes to Arabia Arabia
  • Gain28px-Prestige25 Prestige
  • Gain a permanent claim on the Mashriq, Egypt and Arabia areas.
  • Set government rank to Empire
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest
  • If a member of the HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Restore the Caliphate Edit

Requirements:

  • Power points is 100 in:
    • Administrative
    • Military
    • Diplomatic
  • Owns or a vassal owns the provinces:
    • Cordoba, Tunis, Fez, Mecca, Medina, Damascus, Aden, Muscat, Baghdad, Samarkand, Zaranj
  • All owned provinces are in the Muslim religion group

Upon Enactment:

  • Adds the modifier "A United Islam" for the rest of the campaign:
    • -20% Stability Cost Modifier
    • +2% Missionary Strength
    • +2 Tolerance of the True Faith
    • +1 Tolerance of Heretics
  • Lose 100 points in
    • Administrative
    • Military
    • Diplomatic

Mujahid Ideas and Traditions Edit

Traditions:

  1. -10 Tolerance of Heretics
  2. -10 Tolerance of Heathens

Ideas:

  1. Harsh Desert Environment: +1.2 Attrition for Enemies
  2. Experienced Guerrilla Fighters: +60% Hostile Core Creation Cost
  3. Islamic Law: -2.1 National Unrest
  4. Salafi Fervour: +15% Morale of Armies
  5. Sophisticated Technology: -5% Technology Cost
  6. Foreign Mujahideen: -30% Mercenary Cost
  7. Restoring the Caliphate: -30% Core Creation Cost

Ambitions:

  1. +3 Tolerance of the True Faith

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