Japan is playable from January 1st, 794 to the present.
See also: Yamato, Ainu, Korea, South Korea, North Korea, China, Russia, Germany, Italy, Soviet Union, United States
Strategy
Decisions
While playing in the Shogunate system:
Unite Japan
Requirements:
- Is not a subject nation
- At Peace
- Number of cities at least 15
Upon Enactment:
- Type of Government Changes to Feudal Monarchy
- All Daimyos Government Changes to Feudal Monarchy
Japan is United
Requirements:
- Is not a subject nation
- All countries Do NOT have Daimyo
Upon Enactment:
- Type of Government Changes to Feudal Monarchy
- Gain 100:
- Legitimacy
- Administrative Power
- Diplomatic Power
- Military Power
Form Japan
Requirements:
- Primary Culture is Japanese
- Japan does not exist
- Is not a nomad nation
- Is not a subject nation
- At peace
- Owns core provinces: Kyoto (1020), Settsu (1021), Owari (1030), Musashi (1028), Suo (1017), and Chikuzen (1818)
Upon Enactment:
- Country changes to Japan
- Gain 25 Prestige
- Gain a permanent claim to the Japan region
- Gain Japanese Traditions & Ambitions
- Gain country modifier Increased Centralization for 20 years:
Japanese Ideas and Traditions
Traditions:
- -10% Stability Cost Modifier
- +10% Discipline
Ideas:
- Tosen-bugyo: +25% Domestic Trade Power
- Higashiyama Cultural: +1 Yearly Prestige
- Reformed Land Holding: +20% National Manpower Modifier
- Sankin-Kotai: -2 National Unrest
- Sakoku: +15% Fort Defense
- The Bakufu Chokkatsucho: +15% National Tax Modifier
- Shinokosho System: +1 Yearly Legitimacy & +25% Increased Chance of New Heir
Ambitions:
- +15% Infantry Combat Ability