Extended Timeline Wiki
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Japan Japan is playable from January 1st, 794 to the present.

See also: Yamato, Ainu, Korea, South Korea, North Korea, China, Russia, Germany, Italy, Soviet Union, United States

Strategy

Decisions

While playing in the Shogunate system:

Unite Japan

Requirements:

  • Is not a subject nation
  • At Peace
  • Number of cities at least 15

Upon Enactment:

  • Type of Government Changes to Feudal Monarchy
  • All Daimyos Government Changes to Feudal Monarchy

Japan is United

Requirements:

  • Is not a subject nation
  • All countries Do NOT have Daimyo

Upon Enactment:

  • Type of Government Changes to Feudal Monarchy
  • Gain 100:
    • Legitimacy
    • Administrative Power
    • Diplomatic Power
    • Military Power

Form Japan

Requirements:

  • Primary Culture is Japanese
  • Japan Japan does not exist
  • Is not a nomad nation
  • Is not a subject nation
  • At peace
  • Owns core provinces: Kyoto (1020), Settsu (1021), Owari (1030), Musashi (1028), Suo (1017), and Chikuzen (1818)

Upon Enactment:

  • Country changes to Japan Japan
  • Gain 28px-Prestige25 Prestige
  • Gain a permanent claim to the Japan region
  • Gain Japanese Traditions & Ambitions
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Japanese Ideas and Traditions

Traditions:

  1. -10% Stability Cost Modifier
  2. +10% Discipline

Ideas:

  1. Tosen-bugyo: +25% Domestic Trade Power
  2. Higashiyama Cultural: +1 Yearly Prestige
  3. Reformed Land Holding: +20% National Manpower Modifier
  4. Sankin-Kotai: -2 National Unrest
  5. Sakoku: +15% Fort Defense
  6. The Bakufu Chokkatsucho: +15% National Tax Modifier
  7. Shinokosho System: +1 Yearly Legitimacy & +25% Increased Chance of New Heir

Ambitions:

  1. +15% Infantry Combat Ability
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