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General InformationEdit

Kashmir Kashmir is an Indian country that is located in far northwest India, in the western Himalayan Mountain area. Kashmir is playable from 2 to 140; from 250 to 510; from 542 to 1220, and from 1346 to 1589.

See also: Indo-Parthia, Kushan, Zhangzhung, Yarkand, Kuninda, Kangra, Timurids, Mughals

StrategyEdit

DecisionsEdit

Form Bharat (1003-1220)Edit

Requirements:

  • Bharat Bharat does not exist
  • Is not Mughals Mughals
  • Is not a subject nation
  • Is not a nomad nation
  • Primary Culture is in the Hindustani Culture Group
  • At peace
  • Stability at least 3
  • Religion is in the Dharmic group
  • Technology group is not NomadNomad Group
  • Owns core provinces: Multan, Lahore, Sirhind, Garhwal, Kathiawar, Delhi, Lucknow, Central Doab, Mandu, Mahakoshal, Mandla, Jaunpur, Lower Doab, Roh, and Chanderi

Upon Enactment:

  • Change country to Bharat Bharat.
  • Set government rank to Empire Empire.
  • Gain 28px-Prestige10 Prestige.
  • Gain a permanent claim on all not owned provinces of the Indian sub-continent.
  • If a member of the Holy Roman Empire HRE and not an elector or the emperor, all own provinces are removed from the HRE.

Form Hindustan (1346-1589)Edit

Requirements:

  • Hindustan Hindustan does not exist
  • Is not Mughals Mughals
  • Is not a subject nation
  • Is not a nomad nation
  • Primary Culture is in the Hindustani Culture Group
  • At peace
  • Stability at least 3
  • Religion is in the Muslim group
  • Technology group is not NomadNomad Group
  • Owns core provinces: Multan, Lahore, Sirhind, Garhwal, Kathiawar, Delhi, Lucknow, Central Doab, Mandu, Mahakoshal, Mandla, Jaunpur, Lower Doab, Roh, and Chanderi

Upon Enactment:

  • Change country to Hindustan Hindustan.
  • Set government rank to Empire Empire.
  • Gain 28px-Prestige10 Prestige.
  • Gain a permanent claim on all not owned provinces of the Indian sub-continent.
  • If a member of the Holy Roman Empire HRE and not an elector or the emperor, all own provinces are removed from the HRE.

National Ideas and Traditions (pre-1346) Edit

Traditions:

  1. -10% Stability Cost Modifier
  2. -10% Advisor Costs

Ideas:

  1. Preserve Our Troops: +2.5% Discipline
  2. Tax Reform: +5% National Tax Modifier
  3. Regulated Contracts: -10% Mercenary Cost
  4. Contract Law: +5% Global Trade Power
  5. Peasant Levy: +5% National Manpower Modifier
  6. Mercantile Status: +5% Trade Steering
  7. Strengthening Land Tenure: +5% Production Efficiency

Ambitions:

  1. +10% National Tax Modifier

Indian Sultanate Ideas and Traditions (post-1346) Edit

Traditions:

  1. +3 Tolerance of Heathens
  2. +10% Cavalry Combat Ability

Ideas:

  1. Tolerate the Idol Worshipers: +50% Religious Unity
  2. Court Persian: -1 National Unrest
  3. Comprehensive Land Survey: +10% National Tax Modifier
  4. Counting the People: +10% National Manpower Modifier
  5. Equality Under the Law: +10% Global Trade Power
  6. High Court Culture: +1 Yearly Prestige
  7. Sultanate Bureaucracy: -10% Stability Cost Modifier

Ambitions:

  1. +10% Infantry Combat Ability

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