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General Information Edit

Kazakh Kazakh is a steppe horde that is playable from 1236 to 1260; from 1465-1723; from 1728-1740, and from 1755-1853. In 1853, Kazakh is diplo-annexed by Russia Russia. Uzbek Uzbek is Kazakh's historical rival.

See also: Russia, Muscovy, Kazakhstan, Kokkand, Bukhara, Khiva, Uzbek, Nogai, Oirat, Great Horde, Sibir, Timurids, Yarkand, Chagatai

Strategy Edit

Decisions Edit

Form Kazakhstan Edit

Requirements:

  • Primary culture is Kazakh
  • Kazakhstan Kazakhstan does not exist
  • Owns core provinces: Turkestan, Sozak, Dzhaman-Kuduk, Nadym, Kypshak, Tobykty, and Altyn
  • Administrative technology of at least 78
  • Is not a subject nation
  • At Peace

Upon Enactment:

  • Country changes to Kazakhstan Kazakhstan
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Horde Ideas and Traditions Edit

Traditions:

  1. -10% Aggressive Expansion Impact
  2. -5 Years of Separatism

Ideas:

  1. Life of the Steppe Warrior: -20% Land Attrition
  2. Traditions of the Great Khan: +20% Cavalry Combat Ability
  3. Horse Supplies: -10% Land Maintenance Modifier
  4. Steppe Leaders: +1 Land Leader Shock
  5. Tradition of Conquest: -25% Core-Creation Cost
  6. Logistics of the Khan: +20% Manpower Recovery Speed
  7. Glory of Conquest: +25% National Manpower Modifier

Ambitions:

  1. -10% Stability Cost Modifier

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