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General InformationEdit

Khwarazmia Khwarazmia is a country that is playable from 2 to 1231. In 1231, Khwarazmia is demolished by Genghis Khan's Mongol Empire Mongol Empire, and is then subsequently annexed by the Mongols into the dustbin of history.

See also: Kushan, Sassanid, Abbasid, Persia, Armenia, Western Satraps

StrategyEdit

DecisionsEdit

Form Mughal EmpireEdit

Requirements:

  • Primary Culture is in the Iranian Culture Group, or is Turkmeni, Uzbek, or Kyrgyz
  • Religion sunni Sunni is enabled
  • Is not:
  • Is not a colonial nation
  • Mughals Mughals does not exist
  • Has at least 600 total development
  • Owns core provinces: Roh, Lahore, Central Doab, Sirhind, and Delhi
  • Is not a subject nation
  • At peace

Upon Enactment:

  • Country changes to Mughals Mughals
  • Gain 28px-Prestige25 Prestige
  • Gain permanent claim to every province in the Bengal, Hindustan, Rajputana, Deccan, Coromandel, and West India regions.
  • Set government rank to Empire Empire.
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • Change government type to Iqta
  • If technology group is Nomad Nomad, change to Muslim Muslim
  • Change unit types to Indian Indian (Note that the cavalry to infantry ratio gets lowered from the Muslim unit's 80% to the Indian unit's 50%)
  • Trigger country event "New Traditions & Ambitions"

Form Uzbekistan (2-1127)Edit

Requirements:

  • Primary culture is Uzbek
  • Uzbekistan Uzbekistan does not exist
  • Owns core provinces: Khiva, Urgench, Bukhara, Samarkand, Qarshi, Tashkent, and Shymkent
  • Administrative technology of at least 78
  • Is not a subject nation
  • At Peace

Upon Enactment:

  • Country changes to Uzbekistan Uzbekistan
  • Gain 28px-Prestige25 Prestige
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Form Persia (1127-1231)Edit

Requirements:

  • Is not Mughals Mughals
  • Religion is not Religion zoroastrianism Zoroastrian
  • Primary Culture is:
    • In the Iranian culture group or
    • Primary culture is Azerbaijani
  • Is not a colonial nation
  • Is not a subject nation
  • Is not a nomad nation
  • Is not a tribe
  • At Peace
  • Owns core provinces: Shiraz, Hamadan, Tabriz, Mazandaran, Isfahen, Qazvin, Yazd

Upon Enactment:

  • Country changes to Persia Persia
  • Set government rank to Kingdom Kingdom, if not higher tier
  • If an Holy Roman Empire HRE member and not an elector, leave the empire.
  • If technology group is Nomad Nomad, tech group and unit type changes to Muslim Muslim
  • Gain28px-Prestige25 Prestige
  • Gain permanent claim to the Persian region
  • Trigger country event "New Traditions & Ambitions"
  • Gain country modifier Increased Centralization for 20 years:
    • -0.05 28px-Autonomy Monthly Autonomy Change
    • +1 28px-National unrest National Unrest

Khwarazmian Ideas and Traditions Edit

Traditions:

  1. +10% Trade Efficiency

Ideas:

  1. Slave to Master: +1 Yearly Prestige
  2. Mercenary Unions: -25% Mercenary Cost
  3. Determined Fighters: +2.5% Discipline
  4. Proud People: +50% Hostile Core-Creation Cost On Us
  5. Sunni Islam: +4 Diplomatic Relations
  6. Oligarchy: -1 National Unrest
  7. Greater Iran: +1 Attrition for Enemies

Ambitions:

  1. -25% Build Cost

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