You are starting here in a odd position. Though the people of Ancient Egypt were driven by the invaders such as Persians, Macedonians, and Romans. But you are only known successor of Ancient Egypt. But it is time for you to restore the dignity of Ancient Egypt. But you border to the powerful country in the north known as Rome. It is advised not to attack them. Maybe you should wait for them to crumble. But first. You will have to deal your rivals such as Aksum.
Opening Strategy Edit
Build up to your army force limit, ally with Himyar, and fabricate claims on Aksum and Blemmyes. Then proceed to annex the Blemmyes, they are weak and will have no allies. After that, declare war against Aksum until you defeat their army. Proceed to fully siege and subsequently annex the entire country. Afterwards. Raise the local autonomy in the province that you conquered. Expansion into the Arabian Peninsula should then follow.
Expansion into Arabia Edit
While you wait for the Rome to crumble. Build up your Navies to a Force limit. And then break the alliance with Himyar and start building spy networks against them. Afterwards. Fabricate claim on the Himyarite province. one will be enough. Declare war on Himyar, but careful though since most of Yemeni Province are mountainous. Make sure not to attack the enemy armies in the mountain province. Once you defeated Himyar, annex their province though a peace deal, and then raise the local autonomy in the province you conquered and wait for the core to be finished. Your next targets will be Masqat and Thamud (it doesn't matter which order you annex the in).
Late game Edit
Eventually, Rome will begin to crumble. When they are, declare war and take the provinces required to form Egypt, thus reclaiming the ancient Egyptian legacy and land for the Egyptian religion. Upon reclaiming Cairo, an event will fire called The Conquest of Memphis that allows you to adopt the Egyptian culture and move your capital to Cairo or refuse to gain +1 Stability instead (always go with the first choice). Once Egypt has been formed, you will then get a permanent claim on the entire Egyptian region.
Your primary religion is Egyptian. Most of Nubia is Egyptian, meanwhile the southern provinces you own are Fetishist (including your capital). You will need to enact the religious policy to begin converting the Fetishist provinces to your religion.
Your primary culture is Nubian, and in the region of Nubia, most of the province are Nubian culture. However, as soon as you conquer Memphis (361), you will get the event Conquest of Memphis which will allow you to change your primary culture to Old Egyptian (Kemetic) or refuse and gain +1 Stability instead.
- Egypt does NOT exist
- Is not The Papal State, Holy Roman Empire or European Union
- Primary culture is Nubian or Old Egyptian
- Is not a subject
- Is at peace
- Owns as core provinces: Alexandria (358), Cairo (361), Rosetta (362), Al-Gharbia (2526), Minya (2524), Asuyt (2523), Qena (360)
- Gain25 Prestige
- Gain a permanent claim on the Egypt Region
- Become Kingdom if Duchy
- Become Egypt
- Gain country modifier Increased Centralization for 20 years:
Reform the Government Edit
- Is at peace
- Is a Tribal Monarchy, Tribal Despotism, or Tribal Federation
- Administrative Power at least 200
- haveLegitimacy at least 60
- has a Stability at least 3
- has Reformed Religion or adopted Feudalism
Eastern Technology Reform Edit
- Is at peace
- Administrative power at least 200
- Administrative Technology is at least level 21
- Is in the Christian religion group
Muslim Technology Reform Edit
- Is at peace
- Administrative power at least 100
- One of the following must be true:
Reform the ClergyEdit
- Religion is one of the following:
- Administrative Tech at least 15
- Administrative Power at least 100
- Own at least 10 provinces in the Christian religion group.
- Lose 100 Administrative Power
- Gain country modifier Reformed Clergy until the end of the game.
Kushite Ideas and TraditionsEdit
- +10% National Tax Modifier
- +1 Attrition for Enemies
- Egyptian Influences: -10% Technology Cost
- Nubian Pyramids: +1 Yearly Prestige
- Iron Working: +10% Infantry Combat Ability
- Rightful Rulers of Egypt: +1 Yearly Legitimacy
- Meroitic Alphabet: -10% Culture Conversion Cost
- Blue and White Nile Rivers: +10% Production Efficiency
- Resistance to Foreign Invaders: +10% Morale of Armies
- +20% Manpower Recovery Speed